I started a very small side project for criminal characters. To give a bit more to those player types more content, I'm adding random banditry events with this mod.
The big feature of this mod will be the ability to participate in Farm Raids with local outlaws either for personal greed, or being hired by a rival region to raid a local farm.
The aim is to give criminal players more opportunity to commit crime and wreak havoc in the Illiac Bay. Become rich through the underworld or die trying.
Is this a Thieves Guild Quest pack?
No, these bandits and outlaws operate outside of the Thieves Guild. Just a band of outlaws who live life raiding wagon shipments, and villages.
The aim is for criminals not welcomed within city walls. The wanted nomad.
What does it take to be accepted by these outlaws?
Simply lowering your legal reputation will be enough to be considered "accepted" by these criminals.
When the player ranks below -20 legal reputation, and deemed as a Criminal, outlaws of the wilds will
Take notice. Bandits will see you as a possible companion within that region.
Are all bandits passive when you are a criminal?
Just cause some bandits will see you as an ally doesn't mean all others will. This is a group
of cut throats after all. All have their own groups and territory they aim to protect from people
outside of their own criminal connections and groups.
Are the Thieves Guild allied?
While the Thieves Guild aren't allied with these random rogues, they won't care about you participating
in these quests and events. However, these bandits are seen as dangerous to the Guild. If you are in the wrong
territory, a turf war may break out between the guild and other bandit parties. Don't want trouble with the TG?
Don't participate in operations invading their territory or business.
Can I create and donate quests to this mod?
YES! I'm only one person, the more I can have creating these unique quests, the more I can focus on coding
and adding the cooler features.
A Farm Raid in Progress
Spoiler!