[MOD] Remastered Friends and Foes
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
[MOD] Remastered Friends and Foes
Remastered Friends and Foes
by carademono
https://www.nexusmods.com/daggerfallunity/mods/190
Description
New, upscaled and highly polished sprites for all the villagers wandering around Daggerfall's towns and cities, for the adventurers and bandits roaming its wilderness, and (coming soon) for the monsters lurking in its dungeons. I've tried to balance three priorities: 1) realistic detail, 2) a painting-like aesthetic that blends in well with KoW's marvelous D.R.E.A.M. mods, and 3) fidelity to the original Daggerfall pixel art. I've added faces to all NPCs -- no more empty hoods and helmets -- and to all monsters with faces, including orcs and vampires.
Remastered Friends and Foes is divided into three dfmods:
remastered villagers.dfmod, which adds townfolk sprites.
remastered classes.dfmod, which adds adventurers and bandits sprites.
remastered monsters.dfmod, which adds monster sprites.
Installation
Download it from the Nexus (https://www.nexusmods.com/daggerfallunity/mods/190) and put remastered villagers.dfmod and / or remastered classes.dfmod in your StreamingAssets\Mods folder.
Compatibility
It should be compatible with everything except for D.R.E.A.M.'s sprite modules (which it replaces) and may have the same issues with VIO that D.R.E.A.M. has. I highly recommend that you use it with D.R.E.A.M. -- but make sure to put Remastered dfmods lower in the load order.
Changelog
v1.0: Original release
v1.5: Major improvements in all sprites, particularly while walking towards the player. Sprites are no longer mipmapped (oops!), so NPCs appear smooth in the distance. Added remastered guards, complete with faces that scowl at you in conversation with you, while walking towards you, or while swinging an axe at you.
v1.51: Guard now uses a vanilla Daggerfall face.
v2.0: Remastered Classes released.
v3.0: Remastered Monsters released.
Note: Do you have artistic skills and would like to touch these up further or even make your own alternative version? Send me a message and I'll be happy to send you the pngs.
Screenshots
by carademono
https://www.nexusmods.com/daggerfallunity/mods/190
Description
New, upscaled and highly polished sprites for all the villagers wandering around Daggerfall's towns and cities, for the adventurers and bandits roaming its wilderness, and (coming soon) for the monsters lurking in its dungeons. I've tried to balance three priorities: 1) realistic detail, 2) a painting-like aesthetic that blends in well with KoW's marvelous D.R.E.A.M. mods, and 3) fidelity to the original Daggerfall pixel art. I've added faces to all NPCs -- no more empty hoods and helmets -- and to all monsters with faces, including orcs and vampires.
Remastered Friends and Foes is divided into three dfmods:
remastered villagers.dfmod, which adds townfolk sprites.
remastered classes.dfmod, which adds adventurers and bandits sprites.
remastered monsters.dfmod, which adds monster sprites.
Installation
Download it from the Nexus (https://www.nexusmods.com/daggerfallunity/mods/190) and put remastered villagers.dfmod and / or remastered classes.dfmod in your StreamingAssets\Mods folder.
Compatibility
It should be compatible with everything except for D.R.E.A.M.'s sprite modules (which it replaces) and may have the same issues with VIO that D.R.E.A.M. has. I highly recommend that you use it with D.R.E.A.M. -- but make sure to put Remastered dfmods lower in the load order.
Changelog
v1.0: Original release
v1.5: Major improvements in all sprites, particularly while walking towards the player. Sprites are no longer mipmapped (oops!), so NPCs appear smooth in the distance. Added remastered guards, complete with faces that scowl at you in conversation with you, while walking towards you, or while swinging an axe at you.
v1.51: Guard now uses a vanilla Daggerfall face.
v2.0: Remastered Classes released.
v3.0: Remastered Monsters released.
Note: Do you have artistic skills and would like to touch these up further or even make your own alternative version? Send me a message and I'll be happy to send you the pngs.
Screenshots
Last edited by carademono on Mon May 17, 2021 11:47 pm, edited 9 times in total.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
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- Posts: 1409
- Joined: Mon Aug 12, 2019 4:32 pm
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Re: [MOD] Remastered Villagers
Nice, holds the classic look wonderfully while giving it a more modern hi-res appearance. Thanks for the contribution.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Thanks so much for the kind words, l3lessed! I just figured out how to get the alpha channels to come out perfectly, but it's a labor intensive process. I'll probably get this released in a couple more weeks. These Daggerfall sprites are really triggering my perfectionist impulses!
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- jman0war
- Posts: 315
- Joined: Fri Jan 22, 2016 2:41 am
- Contact:
Re: [MOD] Remastered Villagers
Looks great!
Find my Vibrant Terrain Flats mod at Nexusmods: https://www.nexusmods.com/daggerfalluni ... ?tab=files
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Alright, I think I've pushed this about as far as my meager artistic skills will go. This is my first DF Unity mod, so I'd really appreciate some playtesting and feedback before I post it to the Nexus! It should be compatible with everything except for D.R.E.A.M.'s commoners module (which it replaces) and may have the same issues with VIO that D.R.E.A.M. has.
Last edited by carademono on Thu Apr 29, 2021 2:43 pm, edited 1 time in total.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
One question for those more in the know: is it possible to have some -- but not all -- of the sprites at ultra high-resolution? I'd like to have the flats (e.g. 389_5-0.png and 389_5-1.png) at extremely high resolutions, as the player can get very close to those, while keeping all the 0-0 through 4-3 walking sprites at a much lower resolution. But when I try this, it simply doesn't load any of the sprites.
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Nevermind... I think I've got it worked out. And the difference in resolution and quality is striking! I'm planning on releasing to the Nexus this afternoon *hype*
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Ok, it's released! Go grab the 1.0 version here: https://www.nexusmods.com/daggerfallunity/mods/190/
Mods, could you please put a thread in the released mods forum?
Mods, could you please put a thread in the released mods forum?
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [MOD] Remastered Villagers
If you want to make this system a bit more advanced, transplant the faces from these very close sprites to the front facing distant sprites, that way when the villager is heading towards you, the change from low res to high res is not that stark. At least thats what I did in DREAM. But to be absolutely honest, my sprites are better IMO The xBRZ upscale you are curently using is where I started years ago, than went ahead and used AI upscaling and of course the manual drawn faces for much better results. xBRZ upscale has very bad quality of color gradients... so I kind miss the point here a bit. I know I know... should not have said it
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- carademono
- Posts: 210
- Joined: Sat Jul 11, 2020 3:20 pm
Re: [MOD] Remastered Villagers
Yes, I did that If the walking faces aren't showing up for you, please double-check that you don't have another mod or loose files in the Textures directory interfering.King of Worms wrote: ↑Thu Apr 29, 2021 4:12 pm If you want to make this system a bit more advanced, transplant the faces from these very close sprites to the front facing distant sprites, that way when the villager is heading towards you, the change from low res to high res is not that stark.
The xBRZ filter just provided an initial base. After that I overlaid it with two rounds of Gigapixel AI upscaling and hand-painted faces, along with corrected waistlines and hands. I used gegl edge-detect filters to place the alpha channels.King of Worms wrote: ↑Thu Apr 29, 2021 4:12 pmThe xBRZ upscale you are curently using is where I started years ago, than went ahead and used AI upscaling and of course the manual drawn faces for much better results.
It's a matter of personal preference, of course There's room for two different sprite mods. But I encourage you to download mine, if you haven't yet, wander around and see what you think. In any case I designed these to go along with your D.R.E.A.M. mod -- just with closer fidelity to the original pixel art and the artistic style of your high-res interior flats.King of Worms wrote: ↑Thu Apr 29, 2021 4:12 pm But to be absolutely honest, my sprites are better IMO .
Anyway, here are some additional images for folks who are interested in more examples before downloading a 300mb mod file:
Vanilla Enhanced: https://www.nexusmods.com/daggerfallunity/mods/273
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set
World of Daggerfall Project: https://www.nexusmods.com/daggerfallunity/mods/249
GIS Construction Set: https://github.com/drcarademono/GIS-construction-set