Re: MeriTamas's (Mostly) Magic Mod [new long-term project]
Posted: Sun Aug 22, 2021 11:23 am
Alternative attribute and skill system code published. See the dev posts on the first page.
Tools for Daggerfall
https://forums.dfworkshop.net/
Ooh, this is excellent. I don't want people using my Unleveled Mobs mod anymore, so if you have a replacement, that'll be great.Unleveled Enemies - makes dungeon mob level contingent on Dungeon Quality Level, the level of random encounters will still use PC character level as input but a large degree of randomness is also introduced
Hi, the source files are only for those who are interested in the code. To try, download a dfmod file from a release. See the picture below (you should see a page like that if you click on the github link that is there now). Will also add a link to the releases section to the dev page in a few minutes.domlesombre wrote: ↑Wed Oct 06, 2021 11:56 am Hello
I would like to know what i am supposed to do with the .cs files i dowloaded from your github. I tried to put the teleport.cs into the streamingassets/mod directory but nothing changed. I couldn't find any .cs file in any other directories so i am a little lost.
Unless those files are unfinised mod still in working progress?
Would really like to try unleveled enemy and teleport but i don't know how. Could you spare some informations on how to install your mods? It would be really great.
Also i tried to use your advanced teleportation mod found on nexus mod. With the current DFU, (12.3 if i am correct) it breaks the teleportation spell, freezing the game if you try to drop an anchor, even in new save game
Thank you for the kind words. You're welcome. One of my hopes is that the published ideas and code will be useful to others as well.chantling wrote: ↑Thu Jan 27, 2022 2:38 am Hi meritamas, thanks for this mod. I'm using the advanced teleportation portion only of this mod, and it crashes DFU when setting or recalling to an anchor if your luck is >=60. Did some investigating and looks like the issue is in mmmformulahelper.cs, line 161. The while loop is checking pointsToDistribute, but it's decrementing pointsLeft instead, so anytime the function is called it gets stuck in and endless loop. I changed it to decrement pointsToDistribute and it works like a charm. Thanks again for this mod. I've been wanting multiple teleport anchors in Daggerfall since around 1998 or so
Code: Select all
IndexOutOfRangeException: Index was outside the bounds of the array.
at DaggerfallWorkshop.Game.Entity.DaggerfallSkills.GetLiveSkillValue (DaggerfallConnect.DFCareer+Skills skill) [0x00000] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at MTMMM.MMMFormulaHelper.GetSpellLevel1 (DaggerfallWorkshop.Game.MagicAndEffects.IEntityEffect effect) [0x0005a] in <0f4e8c5dbbd24badbc0f136880ef395b>:0
at MTMMM.MMMFormulaHelper.GetSpellLevelForGame (DaggerfallWorkshop.Game.Entity.DaggerfallEntity casterDummy, DaggerfallWorkshop.Game.MagicAndEffects.IEntityEffect effect) [0x00000] in <0f4e8c5dbbd24badbc0f136880ef395b>:0
at DaggerfallWorkshop.Game.Formulas.FormulaHelper.CalculateCasterLevel (DaggerfallWorkshop.Game.Entity.DaggerfallEntity caster, DaggerfallWorkshop.Game.MagicAndEffects.IEntityEffect effect) [0x0000e] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.BaseEntityEffect.SetDuration () [0x0001b] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.BaseEntityEffect.Start (DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager manager, DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour caster) [0x0000e] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.MagicEffects.IncumbentEffect.Start (DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager manager, DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour caster) [0x00000] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.MagicEffects.PassiveSpecialsEffect.Start (DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager manager, DaggerfallWorkshop.Game.Entity.DaggerfallEntityBehaviour caster) [0x00000] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager.AssignBundle (DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectBundle sourceBundle, DaggerfallWorkshop.Game.MagicAndEffects.AssignBundleFlags flags) [0x0029f] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager.PassiveSpecialsCheck () [0x00071] in <45ce8c7efd2144b2b0571e3a18347a8c>:0
at DaggerfallWorkshop.Game.MagicAndEffects.EntityEffectManager.Update () [0x00083] in <45ce8c7efd2144b2b0571e3a18347a8c>:0