[MOD] Lively Cities
Posted: Sat Aug 21, 2021 5:23 am
Lively Cities
Download on Daggerfall Unity Nexus
Download on GitHub (Loose files)
Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town.
These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow guildmate. They cannot give quests or be involved in quests. NPCs have schedules and some will appear during the day, while others will be there at night. Rain and thunderstorms will also disable several of them.
In addition, because I used buildings' exteriors to place NPCs, I added quest markers to 46 houses that had none. This means that there are 46 new quest locations that can be used for quests. I also fixed floating lights and aligned furniture with the walls for every building I used. You may thus see less visual oddities inside the houses I edited.
Using Carademono's Animated People is highly recommended, as it brings all NPCs to life with new animations.
Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should the modding community create those, I'll gladly populate these locations.
Some more screenshots :
Download on Daggerfall Unity Nexus
Download on GitHub (Loose files)
Lively Cities adds static NPCs on the streets of Daggerfall's cities and smaller settlements. You may stumble upon beggars, tavern patrons, prostitutes, priests, commoners, children, minstrels and acrobats the next time you're in town.
These NPCs can be interacted with and some are guild members who will recognize you if you are a fellow guildmate. They cannot give quests or be involved in quests. NPCs have schedules and some will appear during the day, while others will be there at night. Rain and thunderstorms will also disable several of them.
In addition, because I used buildings' exteriors to place NPCs, I added quest markers to 46 houses that had none. This means that there are 46 new quest locations that can be used for quests. I also fixed floating lights and aligned furniture with the walls for every building I used. You may thus see less visual oddities inside the houses I edited.
Using Carademono's Animated People is highly recommended, as it brings all NPCs to life with new animations.
Note that, for the moment, desert towns are not fully covered because of the lack of Redguard NPCs. Should the modding community create those, I'll gladly populate these locations.
Some more screenshots :