3d Animation Question
Posted: Thu Sep 30, 2021 12:06 am
So, I'm working on setting up proper animations for the 3d models on the script side of it; We will need to be able to control multiple animations via scripts to create realistic moving models, so I began working on this. Before I dump tons of time into this, I want to check I even need to do this to get the precompiled prefab animations to play.
After trying to import animations a number of different ways, I found the recommendation is to use a animator controller for each model type. I don't mind trying to set this up myself, as I believe it will also affect how the script works, but before I do, is this the correct way, as I am seeing online every where?
Video of how this process works
Unity documentation on the process
https://learn.unity.com/tutorial/contro ... 002053b4e2
I'll probably take a break and work on roaming and pathfinding coding more. I'm getting to the point with animations and the bug with certain animal models not properly applying the new random textures to all of those models in the cell that I need to focus on something else and let this process more.
After trying to import animations a number of different ways, I found the recommendation is to use a animator controller for each model type. I don't mind trying to set this up myself, as I believe it will also affect how the script works, but before I do, is this the correct way, as I am seeing online every where?
Video of how this process works
Unity documentation on the process
https://learn.unity.com/tutorial/contro ... 002053b4e2
I'll probably take a break and work on roaming and pathfinding coding more. I'm getting to the point with animations and the bug with certain animal models not properly applying the new random textures to all of those models in the cell that I need to focus on something else and let this process more.