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Enemy walking graphics have left and right reversed [resolved]

Posted: Sun Jun 04, 2017 4:29 pm
by R.D.
Dungeon enemies' sprites are horizontally flipped when they are walking toward the player. They are correct while standing or attacking.

Re: Enemy walking graphics have left and right reversed

Posted: Sun Jun 04, 2017 10:40 pm
by Interkarma
Hey good spot! Can't believe I never noticed this.

I've changed the horizontal flip for walking animsets. It seemed to affect all walking animations no matter the facing. I had to reproduce in editor though as it's hard to make enemies walk at specific angles when player is around. :)

I should cook up a helper down the track to make sure all sets are correct from all facings. Cheers.

Re: Enemy walking graphics have left and right reversed

Posted: Tue Jun 06, 2017 6:39 am
by R.D.
I'll go ahead and mark this resolved then, thanks.

Re: Enemy walking graphics have left and right reversed [RESOLVED]

Posted: Fri Jun 16, 2017 8:31 am
by R.D.
Looks like there's still somewhat of an issue. I noticed a rat flipping horizontally after attacking. This doesn't happen in classic.

Re: Enemy walking graphics have left and right reversed

Posted: Fri Jun 16, 2017 10:28 pm
by Interkarma
Thank you for the report.

I also fixed anims for attack, but this has obviously broken other creatures. I'll leave this one open and come back to it.

My earlier fix was a half measure at best. I knew at the time more work would be needed.

Re: Enemy walking graphics have left and right reversed

Posted: Sun Oct 08, 2017 8:13 am
by R.D.
As far as I know, this is fixed. It can be opened again if any more enemies with reversed graphics show up. Marking as resolved.