- Make your own pacification attempts using language skills
- Adds conversation options with pacified enemies
- Ask up to 4 enemies to join your party, and follow you around the world
- Trade with pacified enemies
- Ask for the direction of the quest item in your current location
- Name your followers
To attempt to pacify an enemy - Sheathe your weapon, and click on a nearby enemy to make a pacify attempt. This will succeed based on your language skill and Personality. Each attempt will raise your language skill slightly. You will need a language skill of at least 20 in order to attempt pacification this way.
To converse with an enemy - Click on a pacified enemy, this will open a selection of conversation topics. Whether the enemy will understand you is down to your language skill. The conversation requirements are as follows, eg. for an Imp:
20 Impish + 40 PER - Ask "Where Am I?", “How Are You?”, and “What Is Your Name?”
30 Impish + 45 PER - Allows you to trade with pacified enemies
40 Impish + 50 PER - Make a pacified enemy join your party and fight by your side
50 Impish + 55 PER - Ask which direction the Quest Item is (If one exists in your current location)
60 Impish + 60 PER - Make a second pacified enemy join your party and fight with you
70 Impish + 65 PER - Make a third pacified enemy join your party and fight with you
80 Impish + 70 PER - Make a fourth pacified enemy join your party and fight with you
Your party will follow you until they see an enemy, and after the enemy has been dealt with they will return to following you. If you are too far away they will teleport behind you, so you don’t have to worry about losing them. If party members do get stuck or lost you can also use the console command teleparty, just make sure you have enough room behind you and they will teleport there.
To heal your party - Sleeping for more than 6 hours at a time will fully heal your followers. Anywhere else you will need to rely on healing spells to keep your party healed.
Automatic pacification attempts still work exactly as they do in game, this mod does not affect those.