[MOD] Transparent Windows

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Macadaynu
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[MOD] Transparent Windows

Post by Macadaynu »

I've been working with Carademono to implement Transparent Windows into the game:



This will just be for looking out of windows from indoors, not the other way round

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King of Worms
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Re: [MOD] Transparent Windows

Post by King of Worms »

Nice job, what are the requirements for it to work with modded textures, like DREAM?

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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

King of Worms wrote: Thu Apr 07, 2022 12:00 pm Nice job, what are the requirements for it to work with modded textures, like DREAM?
I'm just overriding the standard Texture files with semi transparency in the glass areas,

We would need DREAM versions of those semi transparent textures, so we could override with them instead

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Arneb
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Re: [MOD] Transparent Windows

Post by Arneb »

Really beautiful to look at.

I was wondering, how does the mod interact with interior lighting, vanilla and modded? Are windows a light source (in case it’s daytime)?

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Re: [MOD] Transparent Windows

Post by l3lessed »

It shouldn't have any affect. If he is doing what I think, which is making the textures semi-transparent and turning on the exterior cell so it can show/render. If this is the case, all lighting should work as intended with transparencies.
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King of Worms
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Re: [MOD] Transparent Windows

Post by King of Worms »

Ok so lets say this texture of the interior window. How should the semi transparency be set up? I mean, does it have to be lets say 50% so it works? What transparency settings you use with the vanilla textures?
116_2-0.png
116_2-0.png (882.43 KiB) Viewed 3650 times

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Re: [MOD] Transparent Windows

Post by l3lessed »

Wouldn't you just use an alpha value and increase/decrease it on the window area to achieve the level of clarity you want?

Can you use a selection tool, select all the areas where the glass is, and then use a built in color/transparency adjuster and just adjust it to the level of clarity needed.
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Re: [MOD] Transparent Windows

Post by l3lessed »

Here is an example I did with paint.net. I selected a single pane, cut it out, pasted it into its own layer, and then just change the layers base opacity level, and then merged it back down into a single layer and saved.

Image
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Re: [MOD] Transparent Windows

Post by l3lessed »

One question, I'm not seeing any NPCs wandering around. Are they not working when in an interior with see through windows?
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Macadaynu
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Re: [MOD] Transparent Windows

Post by Macadaynu »

King of Worms wrote: Thu Apr 07, 2022 10:02 pm Ok so lets say this texture of the interior window. How should the semi transparency be set up? I mean, does it have to be lets say 50% so it works? What transparency settings you use with the vanilla textures? 116_2-0.png
I used GIMP, imported the texture, duplicated the layer, then on one layer cut out the glass areas, on the other layer set the opacity to 30%.

Let me make sure I can get it all working properly with vanilla textures first before you start doing all this, I don't want you to waste your time :)

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