Recurrent error in player log

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Xium
Posts: 16
Joined: Fri Jun 17, 2022 1:12 pm

Recurrent error in player log

Post by Xium »

(Filename: Line: -1)

TypeLoadException: Could not resolve type with token 0100001e (from typeref, class/assembly MobileUnitSummary, )


Can anybody tell me what this means?

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Jay_H
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Re: Recurrent error in player log

Post by Jay_H »

We'll need to see the whole player log, or at least much more, before finding out ;)

Xium
Posts: 16
Joined: Fri Jun 17, 2022 1:12 pm

Re: Recurrent error in player log

Post by Xium »

derp
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Daggerfall Unity.7z
(29.43 KiB) Downloaded 55 times

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BadLuckBurt
Posts: 948
Joined: Sun Nov 05, 2017 8:30 pm

Re: Recurrent error in player log

Post by BadLuckBurt »

Just out of curiosity, did you set up this DFU build yourself or is it based off the GOG one? I'm not looking to bad-mouth it or anything but it'll be good to know if these kind of errors come from that version.

With regards to these errors, try disabling Darker Dungeons because that seems to be the cause.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Xium
Posts: 16
Joined: Fri Jun 17, 2022 1:12 pm

Re: Recurrent error in player log

Post by Xium »

Hehe, self, the divide by zero is a new error after changing the load orders, I just want to be able to take torches off the walls with darker dungeons T_T

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BadLuckBurt
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Re: Recurrent error in player log

Post by BadLuckBurt »

Xium wrote: Sat Jun 18, 2022 4:50 pm Hehe, self, the divide by zero is a new error after changing the load orders, I just want to be able to take torches off the walls with darker dungeons T_T
You might want to ask Ralzar about it, maybe he knows what's causing it.

And thanks, that is good to know. If Ralzar doesn't know what the cause is, that binary approach might be the way to go once more.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Xium
Posts: 16
Joined: Fri Jun 17, 2022 1:12 pm

Re: Recurrent error in player log

Post by Xium »

80 odd mods, this is going to be fun...

Xium
Posts: 16
Joined: Fri Jun 17, 2022 1:12 pm

Re: Recurrent error in player log

Post by Xium »

Well I figured out my 1st post is bc of riding enemies.

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Ralzar
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Location: Norway

Re: Recurrent error in player log

Post by Ralzar »

Just updated Darker Dungeons today actually. Cleaned up a couple of bugs so give it a try.

Xium
Posts: 16
Joined: Fri Jun 17, 2022 1:12 pm

Re: Recurrent error in player log

Post by Xium »

Yeah, we communicated on Nexus Mods; pretty sure its the massive amount of mods I have; of course there's gonna be conflicts.
In trying to get your mod to work in my set by rearranging the load order, I've somehow divided my magic by zero somewhere :lol:

Can anyone tell me how to debug other peoples mods? Do I need the source? If so, what do I need to edit/compile?

e.g. (Filename: <b1a3768f7a1d4b2995bc260739665695> Line: 0)
How do I figure out what that string represents or where it comes from? I'm fairly certain I know the culprit.
Is there some console commands I could use, or something like debug tools?

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