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New Skills & Weapons?

Posted: Tue Jun 21, 2022 4:18 am
by gilo
Are there modders interested in adding new skills/weapons (polarms, crossbows, BFG, etc) into the game? I can make sprites but I don't have the programming skills. :lol:

Re: New Skills & Weapons?

Posted: Tue Jun 21, 2022 6:25 am
by Ralzar
From experience I can say that if you make the sprites, someone will likely be inspired to do the coding. Adding new skills is in the "theoretically possible" category I think.

Re: New Skills & Weapons?

Posted: Thu Jun 23, 2022 3:20 pm
by gilo
Guess that's what I will do this weekend :mrgreen:

Re: New Skills & Weapons?

Posted: Sun Jul 31, 2022 6:48 pm
by mickio1
As a big proponent of black powder weapons, adding these and crossbows to the game would be very nice. Theyre some of my favorite weapons in games. and I KNOW doom modders have made awesome gun sprites and animations. Medieval ones not that much but i do think there's a doom pirate mod with unique guns but i coulnt find it from a cursory search. However if anyone is interested in the implementation...I could use some of the replicas I have IRL and digitize them into 2D sprites. would that work?

Re: New Skills & Weapons?

Posted: Thu Aug 04, 2022 6:46 pm
by l3lessed
Make the sprites with the 5 animation frames, and I have a framework built for adding them in my ambidexterity mod.

To get the custom features in like animation smoothing, hit arcs, recoils, and so on, I had to reconstruct and modify the whole fps system from ground up for my mod. The mod literally disables the original FPS weapon and script system and then enables my custom scripts and system.

Point being, Everything is there code wise to do what your asking. I just need the sprites to match the original game look and dimensions, then it is just loading the sprite into the script, which isn't that hard.