[Mod] Better Quality Descriptions

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Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

[Mod] Better Quality Descriptions

Post by Magicono43 »

Better Quality Descriptions

Allows Buildings Other Than Just Shops To Give Descriptive Text Based On Their Quality When Entering. Also Adds More Variants And Options For This Feature.


Download

WHAT THIS MOD DOES AND WHY:
  • The reason I started working on this mod is because I recently realized talking to another player, just how many mods are now out that actually make the building quality value that every building in the game has assigned to them, actually has an effect for various things. Such as inn quality having an effect on prices of a room, food, drink, etc. Mages Guild services having restrictions and limits based on the quality of the guildhall itself. And even from my own mods, having the training service be greatly effected by the quality of the building you are being trained in.
  • While building quality normally only mattered for places like shops, where the stock, and the prices you were offered were greatly effected by this value, it really had no practical purpose for places like temples, taverns, guildhalls, etc. So you simply are not normally given this information upon entering, unlike for shops. But with this mod, this is changed, you can now see the quality in a similar way to the vanilla shop text, but for potentially every building type, so you can take full advantage of how various mods use the inherent building quality values for their own systems and mechanics.
  • Many features here are basically fully customizable through the mod settings, primarily the frequency you will be presented with the quality description for each specific type of building/location that are supported. Also the fashion that the text will be presented, either through non-gameplay pausing HUD text, or gameplay pausing regular message boxes. How complex the wording is used for the description for either "Fancy", "Basic", or "Minimal." You can even customize how long the text is allowed to stay up if using the HUD text option, which otherwise automatically determines this duration based on the overall length of the text passage presented.


OPTIONS:
--- General Settings:
  • Display Type: In What Form You Want Text To Be Displayed.
  • Complexity Type: How Long/Complicated/Detailed You Want The Description Text To Be.
  • Min Display Time: Minimum Seconds A Message Will Display For, 0 = Automatic.
  • Max Display Time: Maximum Seconds A Message Will Display For, 0 = Automatic.
--- Quality Text Frequency:
  • Shop Cooldown: In-Game Minutes Between Shop Quality Text Showing.
  • Tavern Cooldown: In-Game Minutes Between Tavern Quality Text Showing.
  • Residence Cooldown: In-Game Minutes Between Residence Quality Text Showing.
  • Bank Cooldown: In-Game Minutes Between Bank Quality Text Showing.
  • Library Cooldown: In-Game Minutes Between Library Quality Text Showing.
  • Temple Cooldown: In-Game Minutes Between Temple Quality Text Showing.
  • Mages Guild Cooldown: In-Game Minutes Between Mages Guild Quality Text Showing.
  • Fighters Guild Cooldown: In-Game Minutes Between Fighters Guild Quality Text Showing.
  • Knight Order Cooldown: In-Game Minutes Between Knightly Order Quality Text Showing.
  • Thieves Guild Cooldown: In-Game Minutes Between Thieves Guild Quality Text Showing.
  • Dark Brotherhood Cooldown: In-Game Minutes Between Dark Brotherhood Quality Text Showing.
  • Palace Cooldown: In-Game Minutes Between Palace Quality Text Showing.


Feel free to leave any suggestions and such, I'm very open to anything, and hopefully you find this addition enjoyable or enhances your Daggerfall Unity experience in some way.

Github Source Code: Github


Possible Future Feature Ideas & Concepts To Be Added:
- Would like to eventually add more "Fancy" text especially for all of the possible buildings/guildhalls, as due to just being exhausted from the writing process I decided to not make a fancy version for every single type currently. Also with those it would be nice to add more variants of the current ones to add variety, but this will likely take some time unless people want to contribute their own examples so they can be added, if so please do in the comments of this thread.
- Also while making the current v0.13.5 compatible version of this mod, in the recent DFU pre-release 0.14.1, something was added by Hazelnut to allow for the vanilla quality text and "greeting" message boxes to be removed/changed. So I plan on updating this mod for DFU v0.14.1 and above to take advantage of this new feature.

Special Thanks:

Aaron Gimblet

Cliffworms

Kab the Bird Ranger

Jehuty

Ralzar

Hazelnut

Reconsile

Kokytos

Interkarma

Versions/Updates:
  • v1.00 - 7/8/2022 - Initial Release
  • v1.01 - 4/14/2024 - Fixed bug with dark brotherhood and thieves guildhalls not showing text, single typo, as well as slightly better exception handling
Last edited by Magicono43 on Mon Apr 15, 2024 4:04 am, edited 2 times in total.

User avatar
Magicono43
Posts: 1141
Joined: Tue Nov 06, 2018 7:06 am

Re: [Mod] Better Quality Descriptions

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