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Re: DaggerXL texture replacement project

Posted: Thu Aug 17, 2017 2:14 am
by jman0war
AlexanderSig wrote:
Do you happen to have the original layered .psd files? So that I could use the icon part of the texture but with another wood texture underneath for my model project?
I definitely wont have all. But its possible i have some. I'll take a look tomorrw or over the weekend.

Re: DaggerXL texture replacement project

Posted: Thu Aug 17, 2017 3:24 pm
by King of Worms
Ive converted and renamed all the files, its 248 textures now, its working in game - somehow... there are still some bugs

Attached Screenshots:
Spoiler!
There is this bug on some of the ground textures, which has something to do with a texture resolution I guess:
jnlknjkmnl.jpg
jnlknjkmnl.jpg (450.96 KiB) Viewed 3696 times
Some of the remade NPCs have transparency problems:
transp.jpg
transp.jpg (534.67 KiB) Viewed 3696 times
But this is a barmaid of the year! :)
wait.jpg
wait.jpg (456.69 KiB) Viewed 3696 times

Re: DaggerXL texture replacement project

Posted: Thu Aug 17, 2017 10:39 pm
by AlexanderSig
Fantastic! I'd love a download link

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 12:19 am
by King of Worms
Some textures have a potential, especially some of interriors.

The outside ground textures should be remade from scratch or corrected.
There are some problems with floating trees, rocks etc.
Terrain flats by Jmanowar are only visible at the places with unique names, villages, dungeon entrances etc, not in a wilderness.

I think we should pick only the good textures from the pack. Some work is deffo needed there...
VMBlasts textures are not included btw, you can get them as a separate mod.

DOWNLOAD LINK:
https://drive.google.com/open?id=0B7Iya ... GRzdXJhUVU

Interrior screenshot with mods & texture pack enabled = nerdgasm :ugeek:
jezibaba.jpg
jezibaba.jpg (766.36 KiB) Viewed 3675 times

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 12:32 am
by Jay_H
Oooooh, wooow. That looks amazing.

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 12:36 am
by jman0war
Those NPC's of Epicurius are really nice.

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 12:40 am
by jman0war
AlexanderSig wrote: Do you happen to have the original layered .psd files? So that I could use the icon part of the texture but with another wood texture underneath for my model project?
You're in luck, more or less.
Yes i do have the PSD's.
But the layers on some of these are not so clean as one might expect : layers compressed to just the icon and the background.
I don't exactly remember my process and i was not so skilled at PS at the time.

But you're welcome to use them.

https://1drv.ms/u/s!An4TIiBt2x9fgX15lcAZLyhcPXjx

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 1:11 am
by TheLacus
Thank you for working on this, I'll try them.
King of Worms wrote: There are some problems with floating trees, rocks etc.

This is certainly not supposed to happen, I'll see if I can replicate it.

Terrain flats by Jmanowar are only visible at the places with unique names, villages, dungeon entrances etc, not in a wilderness.
Not a bug, this is not implemented.

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 7:51 am
by AlexanderSig
King of Worms wrote:Some textures have a potential, especially some of interriors.

The outside ground textures should be remade from scratch or corrected.
There are some problems with floating trees, rocks etc.
Terrain flats by Jmanowar are only visible at the places with unique names, villages, dungeon entrances etc, not in a wilderness.

I think we should pick only the good textures from the pack. Some work is deffo needed there...
VMBlasts textures are not included btw, you can get them as a separate mod.

DOWNLOAD LINK:
https://drive.google.com/open?id=0B7Iya ... GRzdXJhUVU

Interrior screenshot with mods & texture pack enabled = nerdgasm :ugeek:
jezibaba.jpg
Fantastic work! Definitely agree that we need to pick and choose textures.

Interestingly the textures you used in the screenshot are one of the very few I made myself for this project I think. Fun to see them next to my models :)
jman0war wrote:
AlexanderSig wrote: Do you happen to have the original layered .psd files? So that I could use the icon part of the texture but with another wood texture underneath for my model project?
You're in luck, more or less.
Yes i do have the PSD's.
But the layers on some of these are not so clean as one might expect : layers compressed to just the icon and the background.
I don't exactly remember my process and i was not so skilled at PS at the time.

But you're welcome to use them.

https://1drv.ms/u/s!An4TIiBt2x9fgX15lcAZLyhcPXjx
Awesome! Great to hear, I can definitely use this :)

Re: DaggerXL texture replacement project

Posted: Fri Aug 18, 2017 9:54 am
by Nystul
King of Worms wrote: There is this bug on some of the ground textures, which has something to do with a texture resolution I guess
please read the instructions of replacing terrain tiles carefully, I bet you did only replace one of the tiles with a texture of different resolution than the old ones and not all of the complete set with the same resolution (AS REQUIRED)