(Nitpick)GameManage.MakeEnemiesHostile() seems excessive
Posted: Mon Aug 01, 2022 9:33 pm
GameManager.MakeEnemiesHostile() makes all enemy entities in the scene hostile.
It makes sense in some circumstances like bashing a door in a castle, but failing to pick the pocket of a pacified mage shouldn't make a pacified orc on the other side of a dungeon hostile to the player.
In that case, it seems it should be limited to the immediate area (25 meters or so, hearing range) and to members of the same team (except maybe player allies).
It makes sense in some circumstances like bashing a door in a castle, but failing to pick the pocket of a pacified mage shouldn't make a pacified orc on the other side of a dungeon hostile to the player.
In that case, it seems it should be limited to the immediate area (25 meters or so, hearing range) and to members of the same team (except maybe player allies).