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(Nitpick)GameManage.MakeEnemiesHostile() seems excessive

Posted: Mon Aug 01, 2022 9:33 pm
by DunnyOfPenwick
GameManager.MakeEnemiesHostile() makes all enemy entities in the scene hostile.

It makes sense in some circumstances like bashing a door in a castle, but failing to pick the pocket of a pacified mage shouldn't make a pacified orc on the other side of a dungeon hostile to the player.
In that case, it seems it should be limited to the immediate area (25 meters or so, hearing range) and to members of the same team (except maybe player allies).

Re: (Nitpick)GameManage.MakeEnemiesHostile() seems excessive

Posted: Wed Aug 03, 2022 12:15 am
by Interkarma
This is designed to work as per classic. MakeEnemiesHostile() is doing exactly what it's supposed to.

Changing this is more of a design question than a support issue. At this stage, I'm unlikely to make any changes to this.

I'll move this to developer discussion as it doesn't involve installing or playing DFU.