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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Fri Oct 02, 2020 5:07 pm
by AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Fri Oct 02, 2020 7:08 pm
by Hazelnut
You were good from the start, but your skill has increased a lot... the stuff you've done recently is just top notch!

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Sat Oct 03, 2020 1:08 am
by AlexanderSig
Hazelnut wrote: Fri Oct 02, 2020 7:08 pm You were good from the start, but your skill has increased a lot... the stuff you've done recently is just top notch!
Thank you very much! That means a lot :)

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Sat Oct 03, 2020 9:50 am
by King of Worms
I second that, really nice models lately!

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Sat Oct 03, 2020 11:18 pm
by AlexanderSig
Happy to report that I've figured out how to make the Fighter's Guild clickable in info mode and finally fixed this 2 year old issue. I did this by disabling all collision from the new model. Then I imported the original fighter's guild model over the new one, made it invisible and gave it collision. So basically the collision is exactly the same as in the original game which makes the info mode work again. Image

Also fixed this issue with the transparency of the largest bottle models. The liquid was too bright and didn't look like it was actually behind the glass. Image

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Oct 07, 2020 12:38 pm
by AlexanderSig
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Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Oct 07, 2020 12:56 pm
by King of Worms
Nice one :)

Arent there material variations for this one in the game tho? The random kind like the entrances to the small dungeons in the cemeteries are generated. I might be wrong, just a question

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Oct 07, 2020 2:12 pm
by AlexanderSig
King of Worms wrote: Wed Oct 07, 2020 12:56 pm Nice one :)

Arent there material variations for this one in the game tho? The random kind like the entrances to the small dungeons in the cemeteries are generated. I might be wrong, just a question
Thanks, there are 4 separate model IDs for different regions, IDs 43109-43112. So that's easy to work with :)

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Still working on fine-tuning the different colors.

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Oct 07, 2020 3:06 pm
by AlexanderSig
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Does anyone know if these models show up in interiors like dungeons? I'd like to add a winter variation with snow on top but would look silly if the model were inside a dungeon with snow on top.

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Oct 07, 2020 3:12 pm
by King of Worms
Oh I see :) If my memory is not playing tricks on me, I dont think its used inside the dungeons.. but it would be cool if someone else could confirm that. Winter variants would be indeed great.