So any help to understand what is going on is very welcome :
1 - many times the following line
Such file does not exist in my C:\Daggerfall Unity\ as there's no /Mono/ folder in /DaggerfallUnity_Data/Fallback handler could not load library C:/Daggerfall Unity/DaggerfallUnity_Data/Mono/data-00000179401E2020.dll
Sometime under that line there's a
With X being a number, not always the same.removing mod at index: X
2 - noticed at some point this :
But no hint if that comes from a mod or if it's from vanilla Daggerfall as the 4 lines before that areThe referenced script (LightFlash) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object '') is missing!
(Filename: Line: 334)
3 - several times i seeLoading Screen v.2.6.2: Subscribed to loadings as per user settings.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
DFTFU 1.9.1: HandleRegisterCustomActivation: DaggerfallMesh [ID=135784]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
With the name of one of the mods, what does that mean ? is the mod not loaded at all ? is it broken ?No mod loaders found for mod:
4 - At some point i see that
But no hint if it is a mod that is broken, and in which case which one as the various lines before it do not hint at anything going bad :Error while parsing MonsterBase.mdb:10: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Single.Parse (System.String s) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Utilities+<>c__DisplayClass2_0`3[TSource,TMiddle,TResult].<CombineSelectors>b__0 (TSource x) [0x00012] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () [0x00012] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DaggerfallBestiaryProject.BestiaryMod.ParseFloatArrayArg (System.String Arg, System.String Context) [0x000d0] in <b3d7ac2f5bd34673bb1fde2758d872dc>:0
at DaggerfallBestiaryProject.BestiaryMod.ParseCustomEnemies () [0x012d5] in <b3d7ac2f5bd34673bb1fde2758d872dc>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while parsing MonsterBase.mdb:29: System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) [0x00083] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Single.Parse (System.String s) [0x0000b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Utilities+<>c__DisplayClass2_0`3[TSource,TMiddle,TResult].<CombineSelectors>b__0 (TSource x) [0x00012] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () [0x00012] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at DaggerfallBestiaryProject.BestiaryMod.ParseFloatArrayArg (System.String Arg, System.String Context) [0x000d0] in <b3d7ac2f5bd34673bb1fde2758d872dc>:0
at DaggerfallBestiaryProject.BestiaryMod.ParseCustomEnemies () [0x012d5] in <b3d7ac2f5bd34673bb1fde2758d872dc>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Begin mod init: Basic Magic Regen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Finished mod init: Basic Magic Regen
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)