BLB Nature layout - V1.2 ISSUE RESOLVED

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BadLuckBurt
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BLB Nature layout - V1.2 ISSUE RESOLVED

Post by BadLuckBurt »

While testing I discovered I have missed one of the climates, the rainforest. I have uploaded a hotfix and updated the link in this post.
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This is a simple improved nature layout mod that tries to break up the grid layout that is sometimes very visible in the default that comes with DFU. It's gotten a bit out of hand after I did some experiments for another mod that needs bigger nature billboards but I decided to release this standalone as it works perfectly fine with the vanilla textures.

This mod now randomly scales nature flats through user-controlled mod settings. This means you get to control the sizes of the trees, bushes and rocks.

If you are using an HD texture replacer like Vanilla Enhanced or DREAM your sprites are probably way too big. I have added a global scale modifier in the mod settings to allow you to shrink them down again. If your replacer textures are 2 times the size of the original Daggerfall sprites, use 0.5. If they are 4 times the size, use 0.25 and so on.

I guess I should explain the scale settings. A value of 1.0 means the billboard will be the original size so 0.75 would make it 3/4 the original size and 3.0 would triple the size. I separated the trees, bushes and rocks and they may get split up further as this mod develops, some sprites look better than others. I don't have any recommendations, the default settings make everything slightly larger but it's mostly experimental at this point.

You can download the hotfix of the mod here: https://github.com/BadLuckBurt/blb-natu ... tag/hotfix

I've made a few screenshots but the effect is more visible as you move around the world. The mod is really tiny and won't break your saves either, it just changes the way the nature layout is generated and scales the billboards. It's compatible with Basic Roads but you might run into a stray nature object on the road here and there, not too much I can do about that.
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Last edited by BadLuckBurt on Fri Sep 09, 2022 6:51 pm, edited 9 times in total.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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haloterm
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Re: BLB Nature layout

Post by haloterm »

This sounds interesting - is it compatible to terrain mods, roads, rivers, etc. etc.? Looking forward to screenshots :D

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BadLuckBurt
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Re: BLB Nature layout

Post by BadLuckBurt »

haloterm wrote: Sun Sep 04, 2022 11:28 am This sounds interesting - is it compatible to terrain mods, roads, rivers, etc. etc.? Looking forward to screenshots :D
It's compatible with anything, it just replaces the default nature layout that probably all terrain mods still use. I'm still putting up screenshots later today but the mod is super tiny (it's just code) so you might as well download it and try it instead of waiting.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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TacticalTrickery
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Re: BLB Nature layout

Post by TacticalTrickery »

Interesting... :twisted: liking this.
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BadLuckBurt
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Re: BLB Nature layout

Post by BadLuckBurt »

TacticalTrickery wrote: Tue Sep 06, 2022 9:41 pm Interesting... :twisted: liking this.
Hehe, you'll probably like the new version even better. I updated the OP with some more info and a link to the new version.

Have fun everyone :P
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Sluggy
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Re: BLB Nature layout - Updated

Post by Sluggy »

I was just thinking to myself a few days ago that the trees were far too uniform and was wondering what I could do to fix it then WHAM! This mod shows up and saves the day! Subtle but effective. Great job!

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tmsbrg
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Re: BLB Nature layout - Updated

Post by tmsbrg »

Installed this and got this:
Spoiler!
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Oh jeez, giant trees :o

Turns out it was because I combined it with DREAM - sprites. I guess the larger DREAM trees get blown out of proportion somehow with this mod.

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BadLuckBurt
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Re: BLB Nature layout - Updated

Post by BadLuckBurt »

tmsbrg wrote: Thu Sep 08, 2022 10:46 pm Installed this and got this
DFU normally forces nature stuff to the original sizes, my mod doesnt but I see I should add a global scale modifier for the HD mods. I will update the mod later today and then it should work properly
Sluggy wrote: Thu Sep 08, 2022 9:25 pm Subtle but effective. Great job!
Thanks, this was a happy little accident with a lot of potential :)
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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BadLuckBurt
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Re: BLB Nature layout - Updated

Post by BadLuckBurt »

tmsbrg wrote: Thu Sep 08, 2022 10:46 pm Turns out it was because I combined it with DREAM - sprites. I guess the larger DREAM trees get blown out of proportion somehow with this mod.
Yes, since I am building my own texture atlas (just a big image that contains a lot of images) and I'm reading files directly from mods, I get the image sizes from those files and not from DFU's data which actually shrinks them down.

In the new version (1.2), I have added a global scale modifier in the mod settings that will let you control the overall scale. I think DREAM is 4 times the size of the original (KoW halp?) so a modifier of 0.25 brings them back to normal proportions.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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haloterm
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Re: BLB Nature layout - V1.2 (HD replacer fix)

Post by haloterm »

Ah, now I seem to understand better what the mod does - it is mostly about billboard size? (No wonder I saw no real effect when trying - currently I use Kamer's low poly trees).

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