Future Shock audio format
Posted: Wed Sep 14, 2022 4:00 am
This is a bit of a long shot but has anyone dabbled with reverse-engineering Daggerfall's predecessor Terminator: Future Shock? I'm trying to understand its .RAW sound format but despite also running on XnGine it seems to be very different from Daggerfall's PCM sounds.
Daggerfall's sound is pretty straightforward. It uses 8-bit unsigned samples at 11025hz. If I treat Future Shock's sounds the same way they just sound like garbage. I've tried a few things: signed 8-bit samples, 16-bit samples, 32-bit float samples, even ยต-law and A-law. Nothing sounded right. It might be my imagination but the sounds seem vaguely correct if you listen hard but they're buried under loud electronic screeching. I'm by no means an expert on sound engineering so I'm kind of at a loss here.
Daggerfall's sound is pretty straightforward. It uses 8-bit unsigned samples at 11025hz. If I treat Future Shock's sounds the same way they just sound like garbage. I've tried a few things: signed 8-bit samples, 16-bit samples, 32-bit float samples, even ยต-law and A-law. Nothing sounded right. It might be my imagination but the sounds seem vaguely correct if you listen hard but they're buried under loud electronic screeching. I'm by no means an expert on sound engineering so I'm kind of at a loss here.