Introduction:
Do you like 90s FPSes? Are you interested in a mod that is neither lore-friendly nor well-balanced (yet)? Then look no further!
A friend of mine wanted to know if I could put Terminator: Future Shock's guns in Daggerfall Unity since both games use the same engine. It seemed like an interesting challenge so here it is. It was more work than I thought it would be for this silly mod but I had fun and learned a few things along the way.
Description:
Ten new, very unfitting, weapons have been added:
- Uzi
- M16
- Shotgun
- Machine Gun
- Laser Rifle
- Heavy Laser
- Plasma Rifle
- Heavy Plasma
- Grenade Launcher
- RPG
If you want to acquire one of these weapons then look for an axe in either loot piles or stores (it's a placeholder graphic, my talent for pixel art is lacking admittedly). The tooltip will tell you what kind of gun it is, if any. They all have infinite ammo for now but they deteriorate with use so you will need to repair them like any other weapon.
Future Plans:
Projectile weapons- Custom paper doll graphics for each weapon
- Enemies that use the new weapons
- A quest that explains all this so it makes a modicum of sense (maybe?)
- You must have an install of Terminator: Future Shock handy. The game is abandonware so you should be able to find one online.
- In the mod settings, set the directory to the GAMEDATA folder and make sure there's a "\" or "/" at the end of the path depending on your OS. For example: C:\futureshock\GAMEDATA\ for Windows or /home/futureshock/GAMEDATA/ for unix-based systems. NOTE: The string length is limited so you will need to move the GAMEDATA folder to a short path similar to the ones I specified in the examples.
- Remember to use a separate save file. If you save with one of the new items in your inventory and then de-activate the mod, the game won't know what to do with the custom items. However you do not need to start a new game.
- Run DFU with the mod enabled. If it fails to find the path then it will display a prompt on load. If it fails for some other reason then it won't be readily apparent. I recommend checking Player.log for errors after first run to make sure it's working.
This mod will write a few files to disk in your Future Shock GAMEDATA folder. This is only so that DFU's CFA image reader can digest them. It's for the sake of a workaround, don't be alarmed.
DOWNLOAD:
https://www.nexusmods.com/daggerfallunity/mods/411
Changelog:
0.0.1
-Fixed issue with weapons drawing behind horses/carriages
1.0.1
-Added projectile weapons
-Added bullet impact animations