Mod: Starting equipment

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imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Mod: Starting equipment

Post by imsobadatnicknames »

Very simple mod that aims to give a new player some useful starting equipment to help them in the early game and make the game a little less unforgiving for new characters. Inspired by the initial equipment kits in tabletop RPGs like Cairn.

When you start a new game, you'll be asked if you want to receive some starting items. You will be able to choose between five starting item kits: Warrior kit, Wizard kit, Thief kit, Priest kit or Alchemist kit.

All kits include:
-Cloak and boots
-Two healing potions
-A random trinket
-A random dungeon map
-A random flammable object
-5% chance of starting with a random magic item

Aside from that, the contents of each kit are:

Warrior:
-Two random pieces of armor
-A random weapon
-Two potions of orc strength

Wizard:
-Two potions of restore power
-A potion of resist frost
-A potion of resist fire
-A potion of resist shock

Thief:
-A potion of invisibility
-A potion of chameleon form
-A random gem
-A random drug
-150-600 gold pieces
- -25 legal repute

Priest:
-A random religious object
-Two potions of cure poison
-Two potions of cure disease

Alchemist:
-Two random potions
-Two random potion recipes
-Four random potion ingredients

Installation:
Unzip the file inside StreamingAssets/Questpacks. It should automatically start the next time you start a new game.

Uninstallation:
Delete this questpack's folder from StreamingAssets/Questpacks.

Get it on Nexus: https://www.nexusmods.com/daggerfallunity/mods/400
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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