This one is hard to explain and recreate, but I have a video and save file, so its possible to reproduce it.
You need DREAM-Handheld module tho. But the issue in NOT caused by my mod AFAIK. Because when I installed 0.14.4 to test it - this bug does not happen anymore. (Thanks to BadLuck for this idea)
So 1st is the video (Dream handheld is the only mod activated)
What happens there is I have a flail and dagger. It works as intended. Sheathe & unsheathe weapon is correct. Than I equip shield. Sheathe weapon and than unsheathe and I have a Hand sprite instead of flail in the hand, and its aspect ratio is messed up. When I unequip all, the hand sprite gets to proper ratio..
(This bug "randomly" reoocurs in various situations, but here I managed to make it possible to reproduce it rather easily)
VIDEO DOWNLOAD (8mb)
https://easyupload.io/aui4ey
SAVE DOWNLOAD:
Thanks for your time.
0.14.5 regression bug - video included [RESOLVED 0.15.1]
- King of Worms
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0.14.5 regression bug - video included [RESOLVED 0.15.1]
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- Interkarma
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Re: 0.14.5 regression bug - video included
Looks like an issue with weapon texture caching (optimisation in 0.14.5). I'll notify numidium. Thanks for raising.
- numidium3rd
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Re: 0.14.5 regression bug - video included
I figured out what's happening. There's a method called by the caching routine that sometimes has the side-effect of changing the custom HUD weapon graphics. It doesn't become a problem until you start using shields, which the logic treats as null weapons. I've reworked the caching to be simpler and more robust. This should resolve the issue: https://github.com/Interkarma/daggerfal ... /pull/2462
Nexus DFU Mods:
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
- King of Worms
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Re: 0.14.5 regression bug - video included
Great job, thank you
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