I don't know if this is intended behavior or not but area effect spells can go through anything. The Unity code used for this is Physics.OverlapSphere which checks for anything inside or touching the edges of a specified sphere. It doesn't do any raycasting against colliders by itself.
I've been working on a mod that uses a combination of OverlapSphere and Raycast to do splash damage so I already have some experience here. It would be a fairly simple addition if we want to go that route.
Area effect spells don't check for obstacles
- numidium3rd
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Area effect spells don't check for obstacles
Nexus DFU Mods:
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods
https://www.nexusmods.com/daggerfalluni ... user+files
Mod source repo:
https://github.com/numidium/dfu-mods