Magic Carpet remakes/reverse engineering
Posted: Fri Jan 06, 2023 11:41 pm
Hi, so.. this game (especially the 2nd sequel) is one of my TOP 3 games ever. And I just stumbled upon a actual remake of it. Its being created here https://github.com/turican0/remc2 and its quite underground project Id say - so I decided to share it here. Maybe some of you will be interested in playing it or contributing somehow.
It was made in 1995 by Bullfrog and at the time, it was a technical MS-DOS marvel.
It introduced things like:
- terrain destruction
- water reflections
- shadows
- multi-sprite enemies
- fire propagation
- model transformation in real time
- multiplayer
- and all that in a high res mode (640*480)
It was one of the 1st games, which required Pentium CPU to run in full settings. If I remember right, It required 133mhz to run properly. So if you had pentium 60 or 90 (which costed like a car) it was not ideal
Its very original mix of genres. And Im very glad someone works on it
It was made in 1995 by Bullfrog and at the time, it was a technical MS-DOS marvel.
It introduced things like:
- terrain destruction
- water reflections
- shadows
- multi-sprite enemies
- fire propagation
- model transformation in real time
- multiplayer
- and all that in a high res mode (640*480)
It was one of the 1st games, which required Pentium CPU to run in full settings. If I remember right, It required 133mhz to run properly. So if you had pentium 60 or 90 (which costed like a car) it was not ideal
Its very original mix of genres. And Im very glad someone works on it