Does it exist here?
Like being crushed by objects: between the elevator platform and the floor/ceiling, it seems like I've recently been killed like this, despite having a big shield spell on. Wanna play permadeath mod in future, is there more things/objects like this?
Btw, does falling due zero fatigue near enemy kills you without calculating attacks x time as well?
Is death from disease preventable by fortify attribute spell beforehand?
Script insta-kills
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Script insta-kills
If player stands under a lowering object such an elevator, they will be forced into a crouch then ultimately crushed if object penetrates player capsule. Here's the game script.
https://github.com/Interkarma/daggerfal ... erCrush.cs
Note there's an interesting exception where crush logic isn't applied while player is levitating. This is intended to prevent player being crushed just by levitating up into a lowering platform. But there's the possibility to exploit this by casting levitate, standing under a lowering elevator, and letting the physics push you down into the void. You might also get stuck inside the elevator doing this manoeuvre, so save first.
For fatigue - if there's a hostile enemy nearby when you collapse, you will die from wandering monsters. If you're swimming, you will drown. Otherwise you wake up a short time later. Fortifying and restoring fatigue (either spells or resting) so it doesn't run out at the wrong moment is how you avoid this fate.
https://github.com/Interkarma/daggerfal ... y.cs#L2376
Some other ways to die suddenly are diseases and poisons, and coming across a powerful enemy at a low level that one-shots player. Drowning by staying underwater is instant death. Disintegrate is instant death, but I don't believe any enemies can cast this effect (someone please correct me if I'm wrong).
https://github.com/Interkarma/daggerfal ... erCrush.cs
Note there's an interesting exception where crush logic isn't applied while player is levitating. This is intended to prevent player being crushed just by levitating up into a lowering platform. But there's the possibility to exploit this by casting levitate, standing under a lowering elevator, and letting the physics push you down into the void. You might also get stuck inside the elevator doing this manoeuvre, so save first.
For fatigue - if there's a hostile enemy nearby when you collapse, you will die from wandering monsters. If you're swimming, you will drown. Otherwise you wake up a short time later. Fortifying and restoring fatigue (either spells or resting) so it doesn't run out at the wrong moment is how you avoid this fate.
https://github.com/Interkarma/daggerfal ... y.cs#L2376
Some other ways to die suddenly are diseases and poisons, and coming across a powerful enemy at a low level that one-shots player. Drowning by staying underwater is instant death. Disintegrate is instant death, but I don't believe any enemies can cast this effect (someone please correct me if I'm wrong).
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- Posts: 5
- Joined: Mon Mar 06, 2023 2:46 pm
Re: Script insta-kills
Is there any spell reflection of enemies?Interkarma wrote: ↑Mon Mar 06, 2023 9:52 pm If player stands under a lowering object such an elevator, they will be forced into a crouch then ultimately crushed if object penetrates player capsule. Here's the game script.
https://github.com/Interkarma/daggerfal ... erCrush.cs
Note there's an interesting exception where crush logic isn't applied while player is levitating. This is intended to prevent player being crushed just by levitating up into a lowering platform. But there's the possibility to exploit this by casting levitate, standing under a lowering elevator, and letting the physics push you down into the void. You might also get stuck inside the elevator doing this manoeuvre, so save first.
For fatigue - if there's a hostile enemy nearby when you collapse, you will die from wandering monsters. If you're swimming, you will drown. Otherwise you wake up a short time later. Fortifying and restoring fatigue (either spells or resting) so it doesn't run out at the wrong moment is how you avoid this fate.
https://github.com/Interkarma/daggerfal ... y.cs#L2376
Some other ways to die suddenly are diseases and poisons, and coming across a powerful enemy at a low level that one-shots player. Drowning by staying underwater is instant death. Disintegrate is instant death, but I don't believe any enemies can cast this effect (someone please correct me if I'm wrong).
Can the enemies do x3 backstab damage?
Is Stendarr's perk (Avoid Death) implemented?