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Re: Quest Showcase
Posted: Fri Oct 20, 2017 10:01 pm
by Interkarma
I like how you think. I love any sort of branching gameplay that makes me want to come back and try a different way next time. And then consequences... this guy gets its.
Re: Quest Showcase
Posted: Sat Oct 21, 2017 8:38 pm
by Jay_H
Re: Quest Showcase
Posted: Sat Oct 21, 2017 9:57 pm
by Jay_H
JHMG005: A student recently uncovered a curious relic with magical etchings on the side. They need you to test the powerful effect it contains.
More teleporting! I'm not tired of it yet. I think it has potential to break up monotony.
Note: The "teleport pc" action currently causes an occasional bug inside the dungeon automap. Not using the map during this quest is recommended.
Re: Quest Showcase
Posted: Sun Oct 22, 2017 4:06 am
by Midknightprince
@Jay_H
I'm going to update the quests folder with the latest compilations (yes I've been watching
)
Any quests that I shouldn't mess with, or are they all good to go ?
Re: Quest Showcase
Posted: Sun Oct 22, 2017 5:12 am
by Jay_H
As far as I remember, everything in the folder should be at least beta-worthy. For now, if you enter a quest that teleports you somewhere like with the last two, just avoid using the dungeon map. I think that's all the precaution I have. I'll look forward to it!
But no rush, I have plenty of material I'll be working on in the next few days.
Re: Quest Showcase
Posted: Sun Oct 22, 2017 5:44 am
by Midknightprince
Jay_H wrote: just avoid using the dungeon map..
This is going to be insane
Re: Quest Showcase
Posted: Tue Oct 24, 2017 1:29 am
by Jay_H
JHMG006: Mages Guild quest. The guild has asked you to take an odd magical item that the ordinary guild members can't identify to a dungeon for an expert to work on it.
More choice-based narrative! I like doing this to suit each character's personality. I'll have to figure out how to do it more often.
Known bug: The NPC does not disappear when intended to.
Re: Quest Showcase
Posted: Thu Oct 26, 2017 5:57 am
by Jay_H
JHIM008: A fool has crossed a witch coven too many times. You can try to help him satisfy their rage, but don't take too long...
This is my first time using the
chaining quest timers Interkarma devised. They work quite well! It never feels like you have to rush, but there's still a sense of urgency. It usually gives about a 20% cushion on a one-way cautious trip. The writing on this quest feels insipid, but hey, it's functional.
Known bug: the questgiver will not disappear as intended.
Re: Quest Showcase
Posted: Sat Jan 06, 2018 2:18 am
by Jay_H
Re: Quest Showcase
Posted: Mon Jan 08, 2018 1:41 pm
by King of Worms
Very nice job, more quests and new types are really important because DFU is basically a game you can play for ever .)