Mod Suggestions
Posted: Tue Aug 15, 2017 1:55 am
I mentioned some time ago that I had some ideas for mods, and that I would post them here on the forums. I have four ideas so far, and here's what I've come up with:
Enhanced Spellmaker
Daggerfall's original spellmaker was great, and allowed you to customize your spells to a great degree of precision, but there are certainly aspects to spellmaking that were not able to be integrated into the game. With the new engine however, it would be possible to add extra detail to the spellmaker. Here are a few of my ideas.
- For multiple targets at range (i.e. an explosion like for the fireball spell), or a spell centered on self within a radius, add variable radius to the spell. Originally, this had a static radius, but having a variable radius would certainly add more customization for spell attacks.
- Less important, but fun to consider would be adding different shapes for your spells. For the same category of spells as above, perhaps instead a sphere, you could make a cone effect in front of you, whose range and width can be manipulated in the spellmaker.
Also, just something to consider: I remember ranged spells almost always missing when cast at targets in external environments (like guards, per say). I very highly doubt that that will be a difficult issue for Unity to handle properly, I just thought I would mention it, since it made ranged spells nearly useless outside unless they were area of effect.
Dark Dungeons
When I played Arena, I felt that the way the game handled light was quite good despite its age. Dungeons were not lit up as well as they were in Daggerfall. Perhaps the ambient lighting can be reduced while inside dungeons to reflect their dark nature and necessitate the use of items to light up the environment. Beyond this, there would also need to be a way, beyond the light spell, to create light, such as lighting a torch and placing it on the side of your pack for those who don't use spells. Additionally, if light plays a bigger role through this mod, there is a possibility of adding an enhanced stealth system that takes into account light level when checking whether or not the player is seen.
Animals in the Wilderness
Outside of towns, while the terrain looks quite good in my opinion, something that would add to that would be the possibility of wild animal spawns. I would think that the best way to implement this would be to spawn enemies in the wilderness every 5 minutes, per say, with a certain chance of success. Similar to how enemies are spawned in quests. Maybe the easiest way to implement this would to actually have an additional background quest that simply spawned in these enemies indefinitely while the player was outside a town.
Additional Creatures
The bestiary of Daggerfall was quite extensive, but the ability to add additional monsters to the bestiary would be great for mods. Some monsters that I would consider interesting to be added would be wolves and goblins, but those are just two out of many possibilities. In addition, you could have multiple versions of the same monster, such as different colored bears (brown vs. black) or wolves (snow vs. grey).
Let me know what you all think about these mods. If you have additional suggestions, here would also be a good place to put them.
Edit: I realize now that this is posted on the wrong section of the forum. Is there any way of moving this while not having to make another copy of the same post?
Enhanced Spellmaker
Daggerfall's original spellmaker was great, and allowed you to customize your spells to a great degree of precision, but there are certainly aspects to spellmaking that were not able to be integrated into the game. With the new engine however, it would be possible to add extra detail to the spellmaker. Here are a few of my ideas.
- For multiple targets at range (i.e. an explosion like for the fireball spell), or a spell centered on self within a radius, add variable radius to the spell. Originally, this had a static radius, but having a variable radius would certainly add more customization for spell attacks.
- Less important, but fun to consider would be adding different shapes for your spells. For the same category of spells as above, perhaps instead a sphere, you could make a cone effect in front of you, whose range and width can be manipulated in the spellmaker.
Also, just something to consider: I remember ranged spells almost always missing when cast at targets in external environments (like guards, per say). I very highly doubt that that will be a difficult issue for Unity to handle properly, I just thought I would mention it, since it made ranged spells nearly useless outside unless they were area of effect.
Dark Dungeons
When I played Arena, I felt that the way the game handled light was quite good despite its age. Dungeons were not lit up as well as they were in Daggerfall. Perhaps the ambient lighting can be reduced while inside dungeons to reflect their dark nature and necessitate the use of items to light up the environment. Beyond this, there would also need to be a way, beyond the light spell, to create light, such as lighting a torch and placing it on the side of your pack for those who don't use spells. Additionally, if light plays a bigger role through this mod, there is a possibility of adding an enhanced stealth system that takes into account light level when checking whether or not the player is seen.
Animals in the Wilderness
Outside of towns, while the terrain looks quite good in my opinion, something that would add to that would be the possibility of wild animal spawns. I would think that the best way to implement this would be to spawn enemies in the wilderness every 5 minutes, per say, with a certain chance of success. Similar to how enemies are spawned in quests. Maybe the easiest way to implement this would to actually have an additional background quest that simply spawned in these enemies indefinitely while the player was outside a town.
Additional Creatures
The bestiary of Daggerfall was quite extensive, but the ability to add additional monsters to the bestiary would be great for mods. Some monsters that I would consider interesting to be added would be wolves and goblins, but those are just two out of many possibilities. In addition, you could have multiple versions of the same monster, such as different colored bears (brown vs. black) or wolves (snow vs. grey).
Let me know what you all think about these mods. If you have additional suggestions, here would also be a good place to put them.
Edit: I realize now that this is posted on the wrong section of the forum. Is there any way of moving this while not having to make another copy of the same post?