The lag in Castles, Dungeons, and some houses
Posted: Wed Aug 16, 2017 3:39 pm
Okay, so I've been testing.
I think I found a slight workaround for the lag in the castles ( on my end anyways)
I tested on several saves.
So here goes.
1. Load up Daggerfall Unity, deactivate all mods manually, save and exit without loading any saves ( which seems to be key when messing with the mods, on my end anyways).
2. Restart, and load up any save, and then save in a fresh slot ( not over writing any previous games), exit again.
3. Load up Unity a 3rd time, activate all mods, and exit again without loading any saves.
4. Restart Unity a 4th time, load up that save you just made with no mods active, save and exit.
I'm getting a noticable fps boost on my end, in castles ( that's the only time it really lags for me), same for dungeons (went to privateers hold but Ill check some more out later that I know make my stuff lag ), so I'll let you know...
Didnt have a chance to check out the forums if its been coverd already, but like I said it's a lot smoother for me.
So I think when messing with the mods, you need to exit before loading a save.
And loading with all Mods active, in a fresh save with no mods active, seems to have an effect.
Maybe it's just all the mods I've added recently, but that just makes it more plausible, as you cant just activate stuff and straight up load without getting the lag (you have to exit Unity first).
So maybe when adding mods, or fiddling with the settings, you should exit afterwards, then start up a save with none active, which is not hard to make, works with any save (tested).
I hope this helps, and I hope im posting in the right place, because I think it's important.
Just an fyi...
I think I found a slight workaround for the lag in the castles ( on my end anyways)
I tested on several saves.
So here goes.
1. Load up Daggerfall Unity, deactivate all mods manually, save and exit without loading any saves ( which seems to be key when messing with the mods, on my end anyways).
2. Restart, and load up any save, and then save in a fresh slot ( not over writing any previous games), exit again.
3. Load up Unity a 3rd time, activate all mods, and exit again without loading any saves.
4. Restart Unity a 4th time, load up that save you just made with no mods active, save and exit.
I'm getting a noticable fps boost on my end, in castles ( that's the only time it really lags for me), same for dungeons (went to privateers hold but Ill check some more out later that I know make my stuff lag ), so I'll let you know...
Didnt have a chance to check out the forums if its been coverd already, but like I said it's a lot smoother for me.
So I think when messing with the mods, you need to exit before loading a save.
And loading with all Mods active, in a fresh save with no mods active, seems to have an effect.
Maybe it's just all the mods I've added recently, but that just makes it more plausible, as you cant just activate stuff and straight up load without getting the lag (you have to exit Unity first).
So maybe when adding mods, or fiddling with the settings, you should exit afterwards, then start up a save with none active, which is not hard to make, works with any save (tested).
I hope this helps, and I hope im posting in the right place, because I think it's important.
Just an fyi...