Daggerfall divides strictly between intangible flats and tangible enemies. You can make the noble a flat first and turn him/her into an enemy when you click on the sprite, but there's no way to harm a flat.
Re: Jay_H's quest writing tutorial
Posted: Mon Dec 23, 2019 8:11 pm
by james2k
Jay_H wrote: ↑Mon Dec 23, 2019 3:51 pm
Daggerfall divides strictly between intangible flats and tangible enemies. You can make the noble a flat first and turn him/her into an enemy when you click on the sprite, but there's no way to harm a flat.
So something like this?
Person _lord_ faction Lord_Khane
Foe _lordhostile_ is Knight
...
place npc _lord_ at _fort_
...
_lordclicked_ task:
clicked npc _lord_
hide npc _lord_
place foe _lordhostile_ at _fort_
Re: Jay_H's quest writing tutorial
Posted: Mon Dec 23, 2019 8:16 pm
by Jay_H
Precisely, that should do it perfectly. That's the same method classic quests like the Baltham Greyman one use to make an NPC "combat-ready."
Re: Jay_H's quest writing tutorial
Posted: Mon Dec 23, 2019 9:58 pm
by Hazelnut
You could just use a foe from the start, since there's a foe clicked action now, but the graphics are much more limited.
Re: Jay_H's quest writing tutorial
Posted: Mon May 11, 2020 6:31 am
by John Mathston
Hello. I am having trouble following the basic quest tutorial.
Basically I cant get the Orc to spawn when the quest starts, im probably missing something very basic.
Heres the code
Spoiler!
Quest: TESTING1
DisplayName: JayH Is Helping Me
-- Message panels
QRC:
QuestorOffer: [1000]
<ce> We want a _enemy_ dead.
RefuseQuest: [1001]
<ce> Stuff off.
AcceptQuest: [1002]
<ce> Good right behind you.
QuestFail: [1003]
<ce> Go back to fighting butterflys.
QuestComplete: [1004]
<ce> Good job heres your reward.
QBN:
Item _reward_ gold
Person _questgiver_ group Questor male
Clock _timer_ 00:20
Foe _enemy_ is Orc
Place _guild_ local fighters
-- Quest start-up:
start timer _timer_
Place foe _enemy_ at _guild_
_mondead_ task:
killed 1 _enemy_
give pc _reward_
end quest
_timer_ task:
end quest
Re: Jay_H's quest writing tutorial
Posted: Mon May 11, 2020 7:06 am
by Jay_H
Welcome to the forums, and the tutorial!
Looks like the problem is the "Place foe" command you used. It should be "place", lowercase. The capital P is not getting recognized by the quest engine.
Re: Jay_H's quest writing tutorial
Posted: Mon May 11, 2020 7:27 am
by BadLuckBurt
Jay_H wrote: ↑Mon May 11, 2020 7:06 am
Welcome to the forums, and the tutorial!
Looks like the problem is the "Place foe" command you used. It should be "place", lowercase. The capital P is not getting recognized by the quest engine.
I had the same problem a while back and this explains why. However, the Place foe command is how you've written it in this post: viewtopic.php?f=25&t=622#p6410. Check under Defining quest actions.
Re: Jay_H's quest writing tutorial
Posted: Mon May 11, 2020 7:32 am
by Jay_H
Ooh, that's terrible. Thanks for the heads-up Burt, I changed it.
Re: Jay_H's quest writing tutorial
Posted: Mon May 11, 2020 7:51 am
by John Mathston
Lol thanks mate *Fistpumps*.
Im learning to make quests so I can make a tax system. I appreciate your help