What specifically do dungeon0 to dungeon16 actually represent?
Posted: Fri Jun 23, 2023 11:35 am
by harbinger451
There are numerous types of dungeons including haunts, nests, castles, crypts etc, but how do they relate to the numbered dungeon quest location types. Is there a list somewhere that explains what "dungeon0" to "dungeon16" actually represent? I assume the "dungeon" one with no number is a random dungeon of any description. What about the others?
Re: What specifically do dungeon0 to dungeon16 actually represent?
Re: What specifically do dungeon0 to dungeon16 actually represent?
Posted: Fri Sep 29, 2023 2:42 pm
by Magicono43
If you mean the dungeon types listed there? Then yeah, they are all used. Some more rarely than others, but there is atleast a few dozen of each type across the entire vanilla map.
Re: What specifically do dungeon0 to dungeon16 actually represent?
Posted: Sat Sep 30, 2023 9:00 am
by King of Worms
Magicono43 wrote: ↑Fri Sep 29, 2023 2:42 pm
If you mean the dungeon types listed there? Then yeah, they are all used. Some more rarely than others, but there is atleast a few dozen of each type across the entire vanilla map.
Thank you now, how to get into each of em... I would love to do so in some easy manner, to test the Dynamic backgrounds created for DREAM...
Re: What specifically do dungeon0 to dungeon16 actually represent?
Then just click on the name of the region in that list and do a "ctrl+F" search for whatever the type is.
Find that dungeon in-game with use of the "map_reveallocations" and find that specific dungeon and travel to it, make a save for each type of dungeon and test that way. That's how I'd likely do it atleast.
Re: What specifically do dungeon0 to dungeon16 actually represent?