Jumping missed opportunity?
Posted: Wed Aug 16, 2023 8:33 am
I saw a stream by Dridlicious on Twitch, that got trapped down one of those pits with few rooms and 2 coffins, in the variant where neither coffin give you levitation on touch.
He had no mean to levitate and no recall, and he spent quite some time improving his jumping in the hope he could reach the bottom of the pit and climb up to the exit. Sadly even at 100 jumping, improvement in jumping height is way too small to make a difference.
Given the kind of games he likes, with emergent gameplay, he thought there was a missed opportunity here, to get out of that dire situation through perseverance.
I thought about it somewhat, jumping skill improves flight time and jumping distance significantly, but jumping height not so much. I don't think we want to "tweak" physics, but is it even realistic as it is now? when you jump say to cross a gap, isn't some of your impulse directed sideways, preventing you from jumping as high as you can when standing still? Or do I get the physics wrong here.
Anyway, I think it could be interesting experimenting with the possibility of jumping a bit higher when you're not running around...
(Related: movements tweaks in 2020)
Pit was in the Mordistyr Academy, Glenumbra Moors.
Attached is a save of mine at that location.
He had no mean to levitate and no recall, and he spent quite some time improving his jumping in the hope he could reach the bottom of the pit and climb up to the exit. Sadly even at 100 jumping, improvement in jumping height is way too small to make a difference.
Given the kind of games he likes, with emergent gameplay, he thought there was a missed opportunity here, to get out of that dire situation through perseverance.
I thought about it somewhat, jumping skill improves flight time and jumping distance significantly, but jumping height not so much. I don't think we want to "tweak" physics, but is it even realistic as it is now? when you jump say to cross a gap, isn't some of your impulse directed sideways, preventing you from jumping as high as you can when standing still? Or do I get the physics wrong here.
Anyway, I think it could be interesting experimenting with the possibility of jumping a bit higher when you're not running around...
(Related: movements tweaks in 2020)
Pit was in the Mordistyr Academy, Glenumbra Moors.
Attached is a save of mine at that location.