Help with very basic flavour text mod

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ArgoniansRock
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Joined: Mon Oct 02, 2023 1:21 am

Help with very basic flavour text mod

Post by ArgoniansRock »

Hi, I'd like to make a mod that causes flavour text to periodically pop up in a message box while the player is in a settlement. Just non-interactive vignettes of city life, that kind of thing.

I've seen several such mods that do similar things already, like Warm Ashes and the miscellanious city quests from QP1 (both fantastic mods). I've tried opening up the quest .txt files from those mods to see how they're made, but I'm so new to this that I can't really figure it out. :P

Any advice? Ideally I'd like to have the game pick randomly from a pool of possible messages so I can just keep adding in new ones whenever.

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Magicono43
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Re: Help with very basic flavour text mod

Post by Magicono43 »

In terms of quest based mods, this should be useful: https://www.nexusmods.com/daggerfallunity/mods/194

In terms of C# scripted mods, this would likely be helpful: https://www.nexusmods.com/daggerfallunity/mods/345

Me personally, I'd much rather use the C# scripted option, just because it allows for alot of control. But there comes the hurdle of learning some coding syntax and such.

But yeah, hopefully one of those is helpful to you in this case.

ArgoniansRock
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Joined: Mon Oct 02, 2023 1:21 am

Re: Help with very basic flavour text mod

Post by ArgoniansRock »

Thanks! That's very helpful, I think I'll have to stick with the basic quest approach due to my lack of skill with coding. :D

The town greetings mod is pretty much exactly what I'm trying to do; now I'm just trying to figure out how to get the messages to appear at random intervals while the player walks around.

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Hazelnut
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Re: Help with very basic flavour text mod

Post by Hazelnut »

Hi, I helped create the Ambient Text mod which does exactly what you're trying to do. It uses the HUD text at the top of the screen rather than pop up message boxes though.

https://www.nexusmods.com/daggerfallunity/mods/303

The text and mod is all managed by Regnier, and the source is here https://github.com/Regnier1/AmbientTextMod

Maybe you would want to help expand it, or at least discuss how 2 mods can complement each other. Is your idea is less frequent but longer mini-story vignettes? Hence the pop-up so player has time to read and game is paused?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

ArgoniansRock
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Joined: Mon Oct 02, 2023 1:21 am

Re: Help with very basic flavour text mod

Post by ArgoniansRock »

Hazelnut wrote: Tue Oct 10, 2023 5:02 pm Maybe you would want to help expand it, or at least discuss how 2 mods can complement each other. Is your idea is less frequent but longer mini-story vignettes? Hence the pop-up so player has time to read and game is paused?
Exactly that! Infrequent popups that have short paragraphs of text with vignettes.

I've noticed one mod I have installed already does what I'm thinking of, though I'm not sure which (might be JayH's QP1):
Image

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Jay_H
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Re: Help with very basic flavour text mod

Post by Jay_H »

That one would be Random Little Quests, triggering at night time.

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