I have the game installed (Steam) and Unity (1.0) is working. I have controller enabled. I can move around with the controller, but I cant seem to use any of the other buttons. I have attempted to edit the mapping in the "Joystick" menu.
I have seen other threads on the use of "JoyToKey", but I thought Unity already supported controller mapping. Is this something that I have to install as well?
Daggerfall + Unity - Controller Support
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall + Unity - Controller Support
Hey there. You can setup controller bindings without any external tools. I've created a wiki page on GitHub that will hopefully help with this.
https://github.com/Interkarma/daggerfal ... p-Controls
In brief, setup your keyboard+mouse controls on Primary settings and your controller on Secondary. The wiki article has suggested generic bindings for most controllers.
It would be helpful if we shipped a default set of controller bindings with the game, but at this stage it's left as an exercise for the end user to configure controller bindings based on their preferences.
I hope that is of some help!
https://github.com/Interkarma/daggerfal ... p-Controls
In brief, setup your keyboard+mouse controls on Primary settings and your controller on Secondary. The wiki article has suggested generic bindings for most controllers.
It would be helpful if we shipped a default set of controller bindings with the game, but at this stage it's left as an exercise for the end user to configure controller bindings based on their preferences.
I hope that is of some help!
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- Posts: 2
- Joined: Fri Jan 05, 2024 7:49 pm
Re: Daggerfall + Unity - Controller Support
Oh I see now that I was missing the Secondary configuration. Thank you for this explanation it definitely helped.