Alternate use of Luck attribute
Posted: Tue Feb 06, 2024 10:25 pm
Luck, as implemented in the base game, is basically just agility with a different name.
It increases chance to hit and decreases chance to be hit, by the same amount as agility.
Various mods have added additional uses for the stat.
If you look at combat mechanics, various factors (including luck) are added in to determine the base to-hit chance.
Before making the hit check, that value is clamped between 3 and 97, giving a 3% chance of automatic success and a 3% chance of automatic failure. This type of mechanism is pretty common.
I'm thinking the Luck stat should be used to determine the clamping values. A char with 100 luck might have a 10% chance of automatic success and a 0% chance of automatic failure. A low luck char would obviously be reversed.
It increases chance to hit and decreases chance to be hit, by the same amount as agility.
Various mods have added additional uses for the stat.
If you look at combat mechanics, various factors (including luck) are added in to determine the base to-hit chance.
Before making the hit check, that value is clamped between 3 and 97, giving a 3% chance of automatic success and a 3% chance of automatic failure. This type of mechanism is pretty common.
I'm thinking the Luck stat should be used to determine the clamping values. A char with 100 luck might have a 10% chance of automatic success and a 0% chance of automatic failure. A low luck char would obviously be reversed.