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Helping your family

Posted: Mon Mar 04, 2024 3:09 am
by Regnier
The basic idea is to have a family (or other responsibility) "back home" that you are helping with money or other resources.

So, for example, every once in a while a courier will deliver a letter in which your family asks for a large sum of money for a sick family member.
You have to get it to them ASAP.

Maybe the list of events would narrow as you solve their issues but you still pay their taxes or help pay for repairs to their property etc.
If you fail to help them, they could die and you will need to pay for their death expenses and grave.

Its a good way for late game money burn at least.

Re: Helping your family

Posted: Tue Mar 05, 2024 1:44 am
by Evindebethe
basket random
Regnier wrote: Mon Mar 04, 2024 3:09 am The basic idea is to have a family (or other responsibility) "back home" that you are helping with money or other resources.

So, for example, every once in a while a courier will deliver a letter in which your family asks for a large sum of money for a sick family member.
You have to get it to them ASAP.

Maybe the list of events would narrow as you solve their issues but you still pay their taxes or help pay for repairs to their property etc.
If you fail to help them, they could die and you will need to pay for their death expenses and grave.

Its a good way for late game money burn at least.
The idea of receiving requests from your family for a large sum of money to address urgent needs, such as medical expenses, adds a sense of urgency and challenge to the game. It could create a dynamic where players have to balance their in-game resources and prioritize their family's needs over other expenses or goals.

Re: Helping your family

Posted: Wed Mar 06, 2024 10:22 pm
by Regnier
Evindebethe wrote: Tue Mar 05, 2024 1:44 am basket random
Regnier wrote: Mon Mar 04, 2024 3:09 am The basic idea is to have a family (or other responsibility) "back home" that you are helping with money or other resources.

So, for example, every once in a while a courier will deliver a letter in which your family asks for a large sum of money for a sick family member.
You have to get it to them ASAP.

Maybe the list of events would narrow as you solve their issues but you still pay their taxes or help pay for repairs to their property etc.
If you fail to help them, they could die and you will need to pay for their death expenses and grave.

Its a good way for late game money burn at least.
The idea of receiving requests from your family for a large sum of money to address urgent needs, such as medical expenses, adds a sense of urgency and challenge to the game. It could create a dynamic where players have to balance their in-game resources and prioritize their family's needs over other expenses or goals.
ya and maybe once you get a house/ship, they are there with you. Could they provide services?
Fail to help x family member, then maybe you dont get healing/curing services at your house/on your ship...

Re: Helping your family

Posted: Sun Mar 17, 2024 1:36 am
by millyrainbow
I remember seeing this forum post over something very similar. No idea how far along its come tho, but you may take a look.
viewtopic.php?t=2374