Page 1 of 1

Mod idea - permant Anchor for Recall spell

Posted: Thu Mar 14, 2024 1:51 am
by ruthan
I got burned, because i expected that Recall Anchor is permant, but it seems that i just for 1 use.. I would really enjoy some quality of life mod to make it permant, because some quests have time limits and recall helps not get mad from it.
Im probably not only one who will often forget to make new anchor..

Other life quality improvement it would be add last used spell to use, to use it with recast key, its annoying too, open book again after load..

Re: Mod idea - permant Anchor for Recall spell

Posted: Thu Mar 14, 2024 3:20 am
by Jay_H
I have moved this topic to Modding General.

Re: Mod idea - permant Anchor for Recall spell

Posted: Mon Mar 18, 2024 2:29 am
by jayhova
Perhaps we could have a true teleport spell where the caster is allowed multiple anchor points. Adding more anchor points raises the difficulty of the spell. A spell with 10 anchor points might be extremely difficult to cast. Recall might be more useful if you are in a dungeon, low on mana, and need to get out.

Re: Mod idea - permant Anchor for Recall spell

Posted: Fri Mar 29, 2024 2:38 am
by Alderwood
ruthan wrote: Thu Mar 14, 2024 1:51 am I would really enjoy some quality of life mod to make it permant
I've done the same thing where I forgot to renew the anchor. It was a long walk back to town :( . I'd probably benefit from having this mod too.
jayhova wrote: Mon Mar 18, 2024 2:29 am Perhaps we could have a true teleport spell where the caster is allowed multiple anchor points.
That would be very cool. An Anchor2/Recall2 spell with a reasonable cost would also work for me.

Re: Mod idea - permant Anchor for Recall spell

Posted: Fri Mar 29, 2024 5:50 am
by jayhova
The D&D teleport is based on the notion that you are very familiar with the location and can picture it in your mind. Other magic in literature has a special pattern (on the floor etc.) the spell caster commits to memory. Having a dropdown list of places should not be exceedingly hard.

Re: Mod idea - permant Anchor for Recall spell

Posted: Mon Apr 01, 2024 10:15 am
by ruthan
Spell have not real,in-game descriptions,
So nobody knows how anchor works in the first place, there are in manual, but still, in more modern Elder scrolls games are multiple teleporting spells, mark and recall combo etc.
Its just mode for us not hardcore enough, its really easy to forget make new one.. and there is not even for indicator or check, if you have some anchor already "marked", just load / save gameplay..

Re: Mod idea - permant Anchor for Recall spell

Posted: Wed Apr 03, 2024 12:31 pm
by ruthan
In main save is this block, if you want to cheat, i guess that you can back port it into save.. Once have coordinates for old anchor..
"anchorPosition": {
"position": {
"x": 285.7025,
"y": 269.6838,
"z": 285.1012
},..

Update i have tried to replace "anchorPosition": null within data from old save, but that block is quite big.. and i double checked all {} it seems that there is something more connected, what would have to be replaced too.. now game refused to Load my save..
Update: I have to try another text editor PsPad seems breaking something, Notepad++ not..