Difficulty with texture replacing, as a user/player
Posted: Fri Mar 22, 2024 4:41 am
Hello! I am having a very peculiar problem, which seems as though it should not at all even be a problem.
Before I describe it let me lay some groundwork. I have Googled for a solution or guide to this ad-nauseam at this point. I asked on Nexus to no avail. I have double, triple, and quadruple checked to make sure I was doing things right to the best of my knowledge. I'm stumped, and I feel I am misinterpreting something real hardcore.
So I made an account just to ask for help because it's stressing me out.
I have a few texture replacement PNGs. The one amongst them I can immediately test out is a dungeon entrance replacer. I have placed said PNGs in the correct location as far as I can tell (DaggerfallUnity_Data > StreamingAssets > Textures > Img).
It is the only file the mod came with. No further instruction nor plugin. Just a PNG and where to place it.
It will not appear in game. I have gone looking to see if I am missing a step and the very little information I can find suggests I have done it correctly. Clearly not, though.
So I ask- am I missing something about texture replacement? An option somewhere? File naming? Folder building? .Ini tweaking? I have the worst ADHD so missing one detail forever until it is finally pointed out to me is something not at all beyond me.
Thank you in advance!
Notes as requested by the pinned readme thread:
I am using the Steam build as a foundation
It is Daggerfall Unity Version 1.0.0
I do not believe I have any other modifications which should be interfering, as I am a generally light modder.
Before I describe it let me lay some groundwork. I have Googled for a solution or guide to this ad-nauseam at this point. I asked on Nexus to no avail. I have double, triple, and quadruple checked to make sure I was doing things right to the best of my knowledge. I'm stumped, and I feel I am misinterpreting something real hardcore.
So I made an account just to ask for help because it's stressing me out.
I have a few texture replacement PNGs. The one amongst them I can immediately test out is a dungeon entrance replacer. I have placed said PNGs in the correct location as far as I can tell (DaggerfallUnity_Data > StreamingAssets > Textures > Img).
It is the only file the mod came with. No further instruction nor plugin. Just a PNG and where to place it.
It will not appear in game. I have gone looking to see if I am missing a step and the very little information I can find suggests I have done it correctly. Clearly not, though.
So I ask- am I missing something about texture replacement? An option somewhere? File naming? Folder building? .Ini tweaking? I have the worst ADHD so missing one detail forever until it is finally pointed out to me is something not at all beyond me.
Thank you in advance!
Notes as requested by the pinned readme thread:
I am using the Steam build as a foundation
It is Daggerfall Unity Version 1.0.0
I do not believe I have any other modifications which should be interfering, as I am a generally light modder.