Re: started implementation of talk window
Posted: Sun Sep 10, 2017 10:06 pm
This is great! I'm very much enjoying watching you work through through the issues and surmounting them.
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It is a skirmish with outcome unknown :')Interkarma wrote:This is great! I'm very much enjoying watching you work through through the issues and surmounting them.
Thanks for your work on this!Nystul wrote: do you think a similar but darker yellow color would do the trick(or should we keep the blue color)?
ok will leave it like vanilla thenDeepfighter wrote:Thanks for your work on this!Nystul wrote: do you think a similar but darker yellow color would do the trick(or should we keep the blue color)?
Personally, the darker yellow is not that easy on the eyes, and the distinguishing between questions and answers is a bit harder. I am not totally against changing the standard color, if needed, though I do like and favor the blue one.
Makes sense and I agree, but the color should probably be something else, not light blue as it gets lost on the gray background. White stands out quite a bit on the other hand, at least from the screenshots. So yeah, good idea, but the color should be chosen so it stands out AND is easy to read at the same time.Regarding the conversation colours, my personal preference would be to swap them... I always expect the question to be in same colour as the text I clicked on (yellow) and the answers to stand out... which the blue does.
Swapping the colours round would stop my constant confusion, and would be far superior in my opinion. Improving the game significantly for me, anyone else agree?
thanks!Hazelnut wrote:I had a good play with this and the face icons etc is all working fantastically. Great stuff so far!
Regarding the conversation colours, my personal preference would be to swap them... I always expect the question to be in same colour as the text I clicked on (yellow) and the answers to stand out... which the blue does.
Swapping the colours round would stop my constant confusion, and would be far superior in my opinion. Improving the game significantly for me, anyone else agree?
Suppose it may confuse long time players for a couple of minutes until they adjusted. (NBD IMO )
I would like to save white for highlight (selection) color - there is this copy to notebook functionality and I want to make clear which text item from the right window is going to be copiedNikitaTheTanner wrote:Makes sense and I agree, but the color should probably be something else, not light blue as it gets lost on the gray background. White stands out quite a bit on the other hand, at least from the screenshots. So yeah, good idea, but the color should be chosen so it stands out AND is easy to read at the same time.Regarding the conversation colours, my personal preference would be to swap them... I always expect the question to be in same colour as the text I clicked on (yellow) and the answers to stand out... which the blue does.
Swapping the colours round would stop my constant confusion, and would be far superior in my opinion. Improving the game significantly for me, anyone else agree?
will take a look - thanks for pointing that outInterkarma wrote:Nystul, something I've noticed with name generation is the namebank seems tied to the sprite set (i.e. Breton sprites always have a Breton name). In certain desert climates (e.g. Sentinel) there are Breton mobile NPCs with Redguard names.
I've added these details to MapsFile.GetWorldClimateSettings(). When setting up NPC talk window, will also need to check the current world climate and use returned ClimateSettings.People for the NPC's appearance and ClimateSettings.Names for their namebank.
This is only a fairly recent change as I missed this earlier on. I still need to fix Person resource to use this distinction as well (e.g. Lhotun's brother in his quest has a random Breton name and should be a random Redguard name to match classic). This is on my hit-list for 0.4 stable. I could have sworn I fixed this, but his quest is still returning a Breton name. Maybe a regression of some kind, or I forgot to check in change. Anyway, that's besides the point - you're doing an amazing job with this so far!
Aha, interesting -I meant swap the colours in the chat pane so questions asked were yellow and answers in blue. I did not explicitly say that though did I? Ha, silly ambiguous me.Nystul wrote:thanks!Hazelnut wrote:I had a good play with this and the face icons etc is all working fantastically. Great stuff so far!
Regarding the conversation colours, my personal preference would be to swap them... I always expect the question to be in same colour as the text I clicked on (yellow) and the answers to stand out... which the blue does.
Swapping the colours round would stop my constant confusion, and would be far superior in my opinion. Improving the game significantly for me, anyone else agree?
Suppose it may confuse long time players for a couple of minutes until they adjusted. (NBD IMO )
I swapped color of top box (player's sayings) to blue and it matches now the question. Much better. We can decide on the exact color for questions resp. answers. Nothing set in stone. But the matching does an amazong job for better readability and clarity.
i got you there, but I did it on purpose the other way around but we can change it every timeHazelnut wrote: Aha, interesting -I meant swap the colours in the chat pane so questions asked were yellow and answers in blue. I did not explicitly say that though did I? Ha, silly ambiguous me.