Modern Interface
Posted: Tue Sep 12, 2017 2:00 pm
I didn't saw any topics on that specifically, maybe one about the HUD, but that's it.
I want to sketch and work on some modern version of the Daggerfall interface. Something as classic as Daggerfall but also as functional as Morrowind. (Please forget about the console UI of Oblivion and Skyrim). I think Morrowind interface/inventory is one of the best RPG UI ever made. It's fast, responsible, customisable and provide all the info you need on a mouse hover.
I've already began on the mouseover tooltips enhancements, it's very small for now, but I want to add more options.
Instead of selecting your action then clicking an item, I'll switch it to clicking an item and then choose what you want to do with it. With a select menu of some sort. Like "Equip, into, drop" etc... I'll also reduce the size of them, so we can display more of them without scrolling. In a grid a la Morrowind.
Now about the scope of Daggerfall Unity, I want to understand where the UI is standing. I know that the goal is to re implement the full classic experience, but what do you think about a custom interface. Should it be built separately, and provide an option to toggle the classic/modern interface?
I saw the work on the save/load windows, I like how it modernise the functionalities while keeping a classic look. Is this something we want by default for the inventory? I'll try to keep the same style.
My goal is to first implement all the functionality of the current UI into a new one, then add QoL features.
I want to sketch and work on some modern version of the Daggerfall interface. Something as classic as Daggerfall but also as functional as Morrowind. (Please forget about the console UI of Oblivion and Skyrim). I think Morrowind interface/inventory is one of the best RPG UI ever made. It's fast, responsible, customisable and provide all the info you need on a mouse hover.
I've already began on the mouseover tooltips enhancements, it's very small for now, but I want to add more options.
Instead of selecting your action then clicking an item, I'll switch it to clicking an item and then choose what you want to do with it. With a select menu of some sort. Like "Equip, into, drop" etc... I'll also reduce the size of them, so we can display more of them without scrolling. In a grid a la Morrowind.
Now about the scope of Daggerfall Unity, I want to understand where the UI is standing. I know that the goal is to re implement the full classic experience, but what do you think about a custom interface. Should it be built separately, and provide an option to toggle the classic/modern interface?
I saw the work on the save/load windows, I like how it modernise the functionalities while keeping a classic look. Is this something we want by default for the inventory? I'll try to keep the same style.
My goal is to first implement all the functionality of the current UI into a new one, then add QoL features.