Implementing new playable races, fixing the racial modifier bug
Posted: Sun Sep 24, 2017 4:14 am
New playable races represent interesting low-hanging fruit for expanding Daggerfall: the only art assets required are still images for bodies, faces, and the backdrop behind the player; everything else is just playing with numbers for racial modifiers. Unfortunately, due to a bug, Daggerfall overwrites racial modifiers with class modifiers during character creation, obviating all modifiers except Nord and High Elf frost resistance. You can read more about this here: http://en.uesp.net/wiki/Daggerfall:Races
Orcs and Imperials are the most obvious candidates for new playable races. This mod for Daggerfall adds Orcs as a playable race: https://www.nexusmods.com/daggerfall/mods/3/?
Images:
Orcs and Imperials are the most obvious candidates for new playable races. This mod for Daggerfall adds Orcs as a playable race: https://www.nexusmods.com/daggerfall/mods/3/?
Images: