Custom enemies
Posted: Wed Nov 01, 2017 2:07 pm
I don't know at what point new enemies will be operable in DFU, and as with other subjects, I like to build up the bank first so we have something to implement when the time comes. I have some other and more ambitious ideas stored away, but I'll leave those alone for now.
New, powerful human enemies could start appearing after level 10. They would consist of new classes the PC can't choose, such as Cutthroat, Warlord, Wizard, Mastermind, and so on. They would each have a new selection of stats and, for spellcasters, spells. They could be dressed in red or some other color to distinguish them. (The red palette here isn't perfect IMO but it works as illustration.)
Air atronachs are spoken of in Daggerfall's files but didn't make it to release. They could be semi-transparent and maybe make the same noises as ghosts.
A new variant of lich that only uses poison-based magic, since undead are immune to poison and not many enemies use this magic type.
A centaur zombie, or zombietaur.
A centaur mage.
I want to have a ton of variety, like with quests and spells, so it never feels like the player's seen everything. So I hope we can multiply the number of Daggerfall enemy types through mods.
New, powerful human enemies could start appearing after level 10. They would consist of new classes the PC can't choose, such as Cutthroat, Warlord, Wizard, Mastermind, and so on. They would each have a new selection of stats and, for spellcasters, spells. They could be dressed in red or some other color to distinguish them. (The red palette here isn't perfect IMO but it works as illustration.)
Air atronachs are spoken of in Daggerfall's files but didn't make it to release. They could be semi-transparent and maybe make the same noises as ghosts.
A new variant of lich that only uses poison-based magic, since undead are immune to poison and not many enemies use this magic type.
A centaur zombie, or zombietaur.
A centaur mage.
I want to have a ton of variety, like with quests and spells, so it never feels like the player's seen everything. So I hope we can multiply the number of Daggerfall enemy types through mods.