All I'm saying is when you match an XML. file to one of the those textures with the blue .png normal files, it gives it a 3d looking surface.TheLacus wrote:Hi! The docs explain how to use xml files, have a look
Anyway, smoothness simulates how rough or smooth a material is. You tipically want a low value for wood and stone, and a higher value for glass.
Metallic affects the amount of reflections. When metallic is 0 there are no reflections, when is 1 you can't see the texture anymore because it fully reflects the environment.
Spoiler!
But you gotta put the smoothness to 0.7 thats all I know..
Leave metal @ 0.0 for that stuff, or yeah, it looks like a mirror..