Using SLADE to Palette-ize Daggerfall Unity images
- Hazelnut
- Posts: 3016
- Joined: Sat Aug 26, 2017 2:46 pm
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Re: Using SLADE to Palette-ize Daggerfall Unity images
I'm going to pin this, so it doesn't keep getting lost. It's far too useful to allow that to happen.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- MrFlibble
- Posts: 415
- Joined: Sat Jan 27, 2018 10:43 am
Re: Using SLADE to Palette-ize Daggerfall Unity images
Not sure if this is going to be useful, but here's a few programmes that can do the same functions of palettising images:
- Image Analyzer -- generally good at palettising with very accurate colour matches, but cannot apply dithering*. Palettes must be saved as JASC and imported into a hi/truecolor image to palettise.
- mtPaint -- slightly less accurate colour matches but offers a variety of dithering options. Palettes can be loaded directly from images
- GrafX2 -- palette editing with the option to copy colour ranges, for palette swap/remap.
- Magicono43
- Posts: 1142
- Joined: Tue Nov 06, 2018 7:06 am
Re: Using SLADE to Palette-ize Daggerfall Unity images
No idea if this might be useful to anyone, but figured this was a good place to put this resource I just made.
Made what I believe is the Daggerfall "default" color palette using GIMP 2 and exported the palette into multiple supposedly importable formats for easier importing into various image editing software and such.
Here is the main file with various included importable palette formats: Here is little preview of what it looks like in GIMP's palette editor tab:
Made what I believe is the Daggerfall "default" color palette using GIMP 2 and exported the palette into multiple supposedly importable formats for easier importing into various image editing software and such.
Here is the main file with various included importable palette formats: Here is little preview of what it looks like in GIMP's palette editor tab: