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Re: Taverns - implementation

Posted: Mon Feb 05, 2018 10:10 pm
by Hazelnut
Hooray! :-D

You do love to confuse me.. :lol:

Re: Taverns - implementation

Posted: Mon Feb 05, 2018 10:25 pm
by Interkarma
Don't worry, I confuse myself a lot as well. :)

Re: Taverns - implementation

Posted: Sun Oct 14, 2018 2:44 pm
by pango
Maybe food could cast some health (or stamina?) regeneration on character.
Currently eating in Daggerfall has little purpose beside RP; Some health is immediately recovered, but the amount is so small (2 hp per gold, so 6 hp max) that it's often barely noticeable. Recovery over time would be more effective... and digestion takes some time after all.
Looking at the time, it is hardcoded that you can only eat once every 4 hours; If it becomes (or be completed by) some effect over time, it could make sense to match that duration (and replace that hardcoded duration by effect cooldown?)

Re: Taverns - implementation

Posted: Sun Oct 14, 2018 3:20 pm
by King of Worms
Yup, adding some reason to eat besides role playing would be cool. I like the heal over the time idea.

Re: Taverns - implementation

Posted: Fri Oct 19, 2018 9:24 pm
by alphaTECH
Personally I like the idea of the cabinet/box in your room being emptied and available for storage when you rent the room. It's not a sharehouse and we're not couchsurfing :D Every hotel I ever went to IRL had ample storage space and a safe for valuables.