Enhancements to original version
Posted: Sun Mar 25, 2018 5:14 pm
Hi, I used to play Daggerfall decades ago. I remember being frustrated at the squandered potential of the game.
I just discovered Daggerfall Unity and its like a dream come to true.
My question is: what has been added to the game that wasn't implemented in the original?
So far, I've noticed draw distance which is phenomenal, and the ability to change containers for visual customization, as well as creature knockbacks. What else should I look for?
If its possible, I would love to take customization a step further and make it so you can attach any icon in the game to a "container" and then drop it into the world environment. That way we could really decorate our ships/houses.
It would also be great to have many additional character portraits to choose from.
I am very impressed with what you folks have accomplished.
I just discovered Daggerfall Unity and its like a dream come to true.
My question is: what has been added to the game that wasn't implemented in the original?
So far, I've noticed draw distance which is phenomenal, and the ability to change containers for visual customization, as well as creature knockbacks. What else should I look for?
If its possible, I would love to take customization a step further and make it so you can attach any icon in the game to a "container" and then drop it into the world environment. That way we could really decorate our ships/houses.
It would also be great to have many additional character portraits to choose from.
I am very impressed with what you folks have accomplished.