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I put the files in Game>Addons>TextureTest and deleted what was in streaming assets but this fixed nothing and still giving me the error that I am missing nothing. That definitely wasn't the issue.
I've looked into it a bit and nothing is missing. Even in the error, when it's supposed to show something after "Asset not found" it lists nothing. There is an error because nothing is missing?
Where are the files you building from located? Also, did you download a new master and overwrite the old one with it? I once did that and got errors. I'm trying to replace some textures for VIO. They are located in the master in Assets>StreamingAssets>Textures. I always restart fresh with the maste...
Whenever I try to use Mod Builder, I keep getting this error when attempting to build. Asset not found: UnityEngine.Debug:LogError(Object) I re-downloaded daggerfall-unity-master to try and fix it but have no luck. The full error is below. Asset not found: UnityEngine.Debug:LogError(Object) Daggerfa...
I've talked to TheLacus about it. Currently RegionPopulation and mobile billboards and all that aren't open for modding. I've been meaning to make a thread to request it be open up but currently it isn't unless you really know what you are doing.
- Sun Apr 21, 2019 11:43 pm
- Forum: Quest Hub
- Topic: Pacify Foe rather than Restrain Foe
- Replies: 8
- Views: 342
Any word on if quest commands like send/create foe can operate differently than Guard foes? I don't necessarily need "Allies" though having the flag would be an excellent addition. I'd just like the send/create foes to not be protected from other in-game unrelated enemies. As I said before, even Gua...
I made a suggestion in general about this but a bit different. I'd like wondering mobs in dungeons or where ever. It would work well with my WA quest pack but having wondering mobs from vanilla DFU would be fantastic.