Search found 252 matches

by Kamer
Mon Apr 22, 2019 11:53 pm
Forum: Modder Discussion
Topic: Asset not found
Replies: 5
Views: 68

Re: Asset not found

I've looked into it a bit and nothing is missing. Even in the error, when it's supposed to show something after "Asset not found" it lists nothing. There is an error because nothing is missing?
by Kamer
Mon Apr 22, 2019 11:24 pm
Forum: Modder Discussion
Topic: Asset not found
Replies: 5
Views: 68

Re: Asset not found

Where are the files you building from located? Also, did you download a new master and overwrite the old one with it? I once did that and got errors. I'm trying to replace some textures for VIO. They are located in the master in Assets>StreamingAssets>Textures. I always restart fresh with the maste...
by Kamer
Mon Apr 22, 2019 7:15 pm
Forum: Modder Discussion
Topic: Asset not found
Replies: 5
Views: 68

Asset not found

Whenever I try to use Mod Builder, I keep getting this error when attempting to build. Asset not found: UnityEngine.Debug:LogError(Object) I re-downloaded daggerfall-unity-master to try and fix it but have no luck. The full error is below. Asset not found: UnityEngine.Debug:LogError(Object) Daggerfa...
by Kamer
Mon Apr 22, 2019 6:26 pm
Forum: Modder Discussion
Topic: Mobile NPC Woes
Replies: 5
Views: 72

Re: Mobile NPC Woes

I've talked to TheLacus about it. Currently RegionPopulation and mobile billboards and all that aren't open for modding. I've been meaning to make a thread to request it be open up but currently it isn't unless you really know what you are doing.
by Kamer
Sun Apr 21, 2019 11:43 pm
Forum: Quest Hub
Topic: Pacify Foe rather than Restrain Foe
Replies: 8
Views: 336

Re: Pacify Foe rather than Restrain Foe

Any word on if quest commands like send/create foe can operate differently than Guard foes? I don't necessarily need "Allies" though having the flag would be an excellent addition. I'd just like the send/create foes to not be protected from other in-game unrelated enemies. As I said before, even Gua...
by Kamer
Sat Apr 20, 2019 6:01 am
Forum: Creator's Corner
Topic: Drafty Secret Doors Mod
Replies: 7
Views: 227

Re: Drafty Secret Doors Mod

I'll need to check this out. I really like the idea of this. Obvious secret doors are pointless. This will at least give players a hint.
by Kamer
Thu Apr 18, 2019 9:28 pm
Forum: General
Topic: Screenshot thread
Replies: 249
Views: 39819

Re: Screenshot thread

Spoiler!
Image
by Kamer
Wed Apr 17, 2019 3:19 am
Forum: Mods & Features General
Topic: Wanderers
Replies: 7
Views: 656

Re: Wanderers

I made a suggestion in general about this but a bit different. I'd like wondering mobs in dungeons or where ever. It would work well with my WA quest pack but having wondering mobs from vanilla DFU would be fantastic.
by Kamer
Wed Apr 17, 2019 1:15 am
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 30
Views: 2920

Re: Perpetual Quest Pack

Jay_H wrote:
Tue Apr 16, 2019 11:35 pm
Ready any time! We have Discord, PMs, e-mails, and the forum.
Whats the Discord?
by Kamer
Tue Apr 16, 2019 10:42 pm
Forum: Creator's Corner
Topic: Perpetual Quest Pack
Replies: 30
Views: 2920

Re: Perpetual Quest Pack

Just today I realized that, for all the work I put into Cartographers, few people are actually going to find them :lol: The Cartographer quest offering is now guaranteed with every new character that has Perpetual Quests installed. I also added random wilderness ambushes, which from my testing are ...