Search found 342 matches

by Kamer
Tue Sep 17, 2019 7:48 am
Forum: Creator's Corner
Topic: Rocks of Daggerfall
Replies: 21
Views: 2217

Re: Rocks of Daggerfall

I can't find the screenshot thread so I'm posting it here. Nothing new. just a nice picture. https://media.discordapp.net/attachments/599345625569689620/606417326425899008/unknown.png?width=884&height=500 Just a question... you worked with Uncanny on the new editor... is the work still in progress ...
by Kamer
Mon Sep 16, 2019 12:22 am
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 3148

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

Tedious Travel is going to become really tedious if the trees are solid :lol: Put Rocks of Daggerfall on top of that for extra fun. I would prefer them to have collisions. Fighting in a forest would be a whole different experience, especially when weapon collisions my combat overhaul has added. Cou...
by Kamer
Sun Sep 15, 2019 2:53 am
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 3148

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

Jay_H wrote:
Fri Sep 13, 2019 6:22 pm
Tedious Travel is going to become really tedious if the trees are solid :lol:
Put Rocks of Daggerfall on top of that for extra fun.
by Kamer
Sun Sep 15, 2019 2:22 am
Forum: Mods & Features General
Topic: I'd love to see (hear?) Morrowind's soundtrack in Daggerfall
Replies: 4
Views: 211

Re: I'd love to see (hear?) Morrowind's soundtrack in Daggerfall

I replaced Daggerfalls music with Oblivion/Morrowinds OST's but never released it due to legal issues. Beth really probably wouldn't like people sharing that stuff.
by Kamer
Thu Sep 12, 2019 1:45 am
Forum: Released Mods
Topic: [MOD] Ironman v0.1.3
Replies: 37
Views: 2786

Re: [MOD] Ironman v0.1.3

Vondur wrote:
Thu Sep 05, 2019 11:23 pm
This is so compelling! I could see myself doing live streams with this mod some time in the future. I think it would work great and get really exciting live!
Can't wait to see your playthrough end with paralyzation from a ghost
by Kamer
Wed Sep 04, 2019 6:00 pm
Forum: Released Mods
Topic: Villager Immersion Overhaul
Replies: 56
Views: 20706

Re: Villager Immersion Overhaul

Do you have older versions installed by chance? Thanks Kamer - Unfortunately not. Only one copy of this mod, and it's V3. I can't see the relevant sprites in SreamingAssets/Textures - are the sprites built into the .dfmod file rather than referenced from StreamingAssets? Its all in the dfmod pack. ...
by Kamer
Tue Sep 03, 2019 2:09 am
Forum: Quest Hub
Topic: Custom quest support
Replies: 187
Views: 23142

Re: Custom quest support

Kamer put in some work to narrow down an obscure, but somewhat common, bug with "pc exits anywhere." Several players have commented that this quest condition will fire upon teleporting, which for Warm Ashes means provoking wilderness events inside guild halls, shops, and so forth. He relayed to me ...
by Kamer
Tue Sep 03, 2019 1:48 am
Forum: Released Mods
Topic: Warm Ashes: Dangerous Dungeon Exteriors
Replies: 163
Views: 30886

Re: Warm Ashes: Dangerous Dungeon Exteriors

**WARNING** After a number of testing I've concluded that using the recall spell and anchoring inside of buildings/dungeons (That aren't in capitol cities) will break Wilderness Encounters. Quests that teleport players inside of buildings could possibly do this as well though I will need to test fu...
by Kamer
Mon Sep 02, 2019 8:51 pm
Forum: Released Mods
Topic: Villager Immersion Overhaul
Replies: 56
Views: 20706

Re: Villager Immersion Overhaul

That's what I'd hoped. I moved it higher, then disabled Commoners, but no luck. Come to think of it, 'Trees of Daggerfall' aren't appearing either. I'm doing something wrong elsewhere :-/. (I'm using the appropriate-OS dfmod files and putting them in the 'streamingassets/mods' folder, assets are en...
by Kamer
Mon Sep 02, 2019 8:50 pm
Forum: Released Mods
Topic: Warm Ashes: Dangerous Dungeon Exteriors
Replies: 163
Views: 30886

Re: Warm Ashes: Dangerous Dungeon Exteriors

This mod is infuriating me in dungeons. I can't rest at all without a horde of enemies attacking me. I'm getting a random selection of like six gargoyles, a pack of tigers or a horde of human enemies just decimating me, all this at level 5. It's just seems completely broken and unbalanced for low l...