Search found 23 matches

by Seterwind
Tue Jul 03, 2018 5:05 pm
Forum: News
Topic: Updated Builds July 2018
Replies: 2
Views: 944

Re: Updated Builds July 2018

Another awesome update! Very appreciated all the bug fixes!
by Seterwind
Sun Jul 01, 2018 11:18 pm
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 25
Views: 1934

Re: KoW - Daggerfall Remaster 3.0

Happy to see the update. Great work as always KoW!
by Seterwind
Sat Jun 09, 2018 1:31 pm
Forum: Work Requests
Topic: Overriding additional Daggerfall formulas
Replies: 11
Views: 541

Re: Overriding additional Daggerfall formulas

I really look forward to a rework of these formulas.

Perhaps your mod adding a sound effect when something is blocked or dodged? I think that would be helpful in conveying how combat is flowing.

Very excited to see this come up!
by Seterwind
Sat May 26, 2018 1:08 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 243
Views: 18223

Re: implementation of talk window

It is a little off, but I don't think it's too much of an addition. I like it personally. But if possible to make it an option, that is always preferred.
by Seterwind
Sat May 05, 2018 12:31 am
Forum: Released Mods
Topic: [MOD] Real Grass 2
Replies: 74
Views: 5398

Re: [MOD] Real Grass 2

This mod adds a ton to DFU.

What mod are you using to change the look of the water in DFU?
by Seterwind
Thu May 03, 2018 2:53 am
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 25
Views: 9841

Re: Roads of Daggerfall

This is some thing that would add so much to the world... I wonder if you could write something to automate the process, with placing signs that would help point you out to locations when roads fork.

I would love to be able to not use fast travel in Daggerfall.
by Seterwind
Thu May 03, 2018 2:41 am
Forum: News
Topic: First Look At Spells
Replies: 22
Views: 1249

Re: First Look At Spells

Oh lordy this is fun!
by Seterwind
Wed May 02, 2018 3:39 am
Forum: General
Topic: Odd details missing?
Replies: 5
Views: 563

Re: Odd details missing?

I couldn't repeat the error, when I tried to film it with the latest build. Which is strange. I tried to get it to repeat itself but so far no go.

I had tested it twice before posting, updated to a newer build and it went away.

These are the worst kind of bugs in my opinion.
by Seterwind
Sun Apr 15, 2018 2:06 pm
Forum: General
Topic: Daggerfall Unity's First Real Spell
Replies: 9
Views: 847

Re: Daggerfall Unity's First Real Spell

This is such an amazing place. Interkarma you are rocking it. I'm so excited to test this out.

What a great achievement.
by Seterwind
Tue Apr 03, 2018 4:16 pm
Forum: General
Topic: Odd details missing?
Replies: 5
Views: 563

Re: Odd details missing?

Oh... umm huh... The fact I could walk right through it and texture difference made me think it was a place holder. I went to the exact same mound in the same town in classic to test this with. When I can get to my computer I'll post a small gif of the bug. I'm running WIP 104... I guess this is a b...