Search found 85 matches

by Ferital
Thu May 23, 2019 6:53 am
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1703

Re: Stretched or repeating textures

Yes you're right, that's not a big issue, I will focus on more evident and critical ones at first.

The transition from one block to another using the same texture but more or less enlarged (strectched) is a common problem in game data. I've added a few models to fix on my list.
by Ferital
Thu May 23, 2019 6:49 am
Forum: Bug Reports
Topic: 0.7.126: Misplaced dungeon exit
Replies: 3
Views: 98

Re: 0.7.126: Misplaced dungeon exit

I just saw and tested your commit, it works prefectly, great work as usual :) For the other bug report, would it be easier, instead of trying to block behind monsters from moving through the exit quad, to disable enemy spawning in dungeon blocks where the exit is located, since there should be no mo...
by Ferital
Wed May 22, 2019 1:06 pm
Forum: Bug Reports
Topic: 0.7.126: Misplaced dungeon exit
Replies: 3
Views: 98

0.7.126: Misplaced dungeon exit

This one is probably related to https://forums.dfworkshop.net/viewtopic.php?f=23&t=1719&start=10 and https://forums.dfworkshop.net/viewtopic.php?f=24&t=1297&p=24054&hilit=dungeon+door#p24054 but is a little different, hence the new thread. The issue is that in classic, a dungeon exit can be located ...
by Ferital
Tue May 21, 2019 5:58 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1703

Re: Stretched or repeating textures

Hi, as promised, here is the report from the ship (call it a captains log) This ship is a mess.. Save.rar Thank you for looking at it and for all the corrections and work you did so far on this, its awesome!! PS: Maybe the 1st image is not a problem with UVs but a wrong texture... not really sure G...
by Ferital
Tue May 21, 2019 8:01 am
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1703

Re: Stretched or repeating textures

Thanks for the report Banshee. As Interkarma said, hiding the castle doors bottom may have been done on purpose. But if everyone think it should be fixed, I'll do it. Anyway, since this is not very noticeable (I never noticed it in 20 years), I'll leave the doors as they are for now, as I still have...
by Ferital
Mon May 20, 2019 3:04 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1703

Re: Stretched or repeating textures

I closed my previous PR and opened a new one with a much more robust algorithm. As I say in the PR description, DFU is now even better than classic at processing some of the original texture coordinates, without altering the game data. See Bargain Gear Store in Ephesus for an example.
by Ferital
Sat May 18, 2019 4:55 pm
Forum: Bug Reports
Topic: Dev build/Linux: "Joining guild Region not implemented"
Replies: 3
Views: 153

Re: Dev build/Linux: "Joining guild Region not implemented"

Good work. A few months back, I started to write a program using DFU API to parse BLOCKS.BSA and detect all NPCs with incorrect Faction Id, like Thaik, The Crow, Lord Kilbar, Br'itsa or the so-called Glenmoril warlock. Actually, there is quite an amount of these. My next goal will be to patch BLOCKS...
by Ferital
Thu May 16, 2019 6:31 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1703

Re: Stretched or repeating textures

Good idea, it might be possible to add some unit testing using actual texture coordinates extracted from the model planes I always check. That would at least prevent regressions we experienced recently with this house roof or the treasury room, or the Direnni Tower huge entrance hall a few months ba...
by Ferital
Thu May 16, 2019 5:09 pm
Forum: Bug Reports
Topic: 0.7.91: Unfriendly and ignorant town people
Replies: 12
Views: 528

Re: 0.7.91: Unfriendly and ignorant town people

I will check this as soon as possible, great work :)
by Ferital
Thu May 16, 2019 3:46 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 56
Views: 1703

Re: Stretched or repeating textures

PR submitted which fixes house roofs, Daggerfall Castle treasury room and Kozanset Mages Guild. These were not game data related bugs but side effects of our previous DF texture coordinates processing method. So I finally manage to came to a better one. Of course, this has to be extensively tested b...