Search found 47 matches

by Ferital
Wed Mar 20, 2019 6:58 pm
Forum: Modder Discussion
Topic: DagSkill Mod Remake?
Replies: 5
Views: 187

Re: DagSkill Mod Remake?

I am the original DagSkills author, glad to see this little DF tweaking tool is still used alsmost 20 years later :) In classic, from what I remember of my DF hacking days back then, skill cap value is stored in a single byte, even if skills themselves are stored in a word (2 bytes). So I could have...
by Ferital
Sun Mar 17, 2019 6:43 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 10
Views: 238

Re: Stretched or repeating textures

Thanks for the report pango!

I think I'll made some sort of data patch in the end, like a list of offsets to tweak, which would be applied after loading ARCH3D.BSA. This will be much better than the way I'm currently dealing with this.
by Ferital
Fri Mar 15, 2019 5:00 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 10
Views: 238

Re: Stretched or repeating textures

All models containing interior pillars should be fixed now. There was a fair amount of them actually.
by Ferital
Thu Mar 14, 2019 6:34 pm
Forum: Mods & Features General
Topic: World Map Icons idea
Replies: 13
Views: 335

Re: World Map Icons idea

Thanks, though even with this patch purple and brown dots are hard to distinguish from each other. Temples and dungeons are a way easier to spot...
by Ferital
Thu Mar 14, 2019 4:25 pm
Forum: Mods & Features General
Topic: World Map Icons idea
Replies: 13
Views: 335

Re: World Map Icons idea

Nice idea! Im just affraid the icons must be smaller... too many dots on the maps. Btw the homes should be purple but the dots on the original map are brown same as cities... some1 might correct that as well In fact this is a bug in classic: town and home dot colors are inverted (if you look closer...
by Ferital
Thu Mar 14, 2019 4:09 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 10
Views: 238

Re: Stretched or repeating textures

Thanks Nystul! This looks pretty similar to the tavern pillars, will be an easy fix.
by Ferital
Thu Mar 14, 2019 1:50 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 10
Views: 238

Stretched or repeating textures

Hi all, Recently, I've been focusing on correcting DFU issues related to stretched or repeating textures. Some of these were already mentionted here: https://forums.dfworkshop.net/viewtopic.php?f=28&t=328 and https://forums.dfworkshop.net/viewtopic.php?f=28&t=1588 Some were due to the way DFU proces...
by Ferital
Thu Mar 14, 2019 1:34 pm
Forum: Resolved
Topic: 0.7.65: wrong ruler in "Any news" [RESOLVED]
Replies: 4
Views: 164

Re: 0.7.65: wrong ruler in "Any news"

Great! :)
by Ferital
Wed Mar 13, 2019 7:23 pm
Forum: Resolved
Topic: 0.7.65: wrong ruler in "Any news" [RESOLVED]
Replies: 4
Views: 164

Re: 0.7.65: wrong ruler in "Any news"

After investigating how classic works, I confirm there is an issue there. I'll submit a PR when I'll have time. In classic, when you get information about the new ruler of any country, the game looks at first for a faction of type "facINDIVIDUAL" using the same region id as the country. And since Fa...
by Ferital
Tue Mar 12, 2019 3:08 pm
Forum: Resolved
Topic: Quest a0c00y11 - sick NPC has wrong/different name [RESOLVED]
Replies: 30
Views: 534

Re: Quest a0c00y11 - sick NPC has wrong/different name

I see. I don't quite understand this part of DFU code for now, as I started to contribute to DFU in general pretty recently...