Search found 151 matches

by Ferital
Tue Sep 17, 2019 5:47 pm
Forum: Help & Support
Topic: Stretched or repeating textures
Replies: 65
Views: 3403

Re: Stretched or repeating textures

Thanks for these reports pango. I already had the castle bridge on my todo list. I was also aware of the repeating texture on the right side of this house entrance, an issue which is not present in classic. It could be processed using my current UV unpacking method, however this would also cause sid...
by Ferital
Fri Sep 13, 2019 8:36 am
Forum: Bug Reports
Topic: 0.10.7 - 4:3 Resolution text overlap on text entry and messagebox sizing
Replies: 6
Views: 125

Re: 0.10.7 - 4:3 Resolution text overlap on text entry and messagebox sizing

<r>That's right, the second one is using the right proportions. We talked about the 4:3 stretching issue recently there: <URL url="https://forums.dfworkshop.net/viewtopic.php?f=14&t=1642&start=510#p31208"><LINK_TEXT text="viewtopic.php?f=14&t=1642&start=510#p31208">https://forums.dfw...
by Ferital
Tue Sep 10, 2019 8:37 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 537
Views: 43341

Re: AI Upscaled Textures

Actually, even if old DOS games were rendered as 320x200, in reality they were a little stretched to something like 320x240. This, because at that time, in the 1990s, most CRT monitors were 4:3. Remember most resolutions in those times were 640x480 (VGA), 800x600 (SVGA), 1024x768 (XGA), all 4:3... e...
by Ferital
Mon Sep 09, 2019 12:58 pm
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 2983

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

To be honest I dont know, but what is obvious to me at least is that we have to try that path as well. To scrap sptree LOD system and replace it with something that works and it is optimized well. (Unless you want to do that Octahedral imposter solution) :P https://hal.inria.fr/hal-00650120/file/ar...
by Ferital
Sun Sep 08, 2019 6:20 pm
Forum: Help & Support
Topic: A few oddities (bugs?) (0.10.4)
Replies: 8
Views: 150

Re: A few oddities (bugs?) (0.10.4)

I submitted a PR to fix the "faction at war with itself" issue alongside other rumor mill problems I noticed today (my previous filter for generic factions was applied only to faction 1).
by Ferital
Sun Sep 08, 2019 10:14 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1130
Views: 103083

Re: KoW - D.R.E.A.M.

Well done KoW! :)
by Ferital
Fri Sep 06, 2019 7:42 am
Forum: General
Topic: Knightly orders of the temples
Replies: 2
Views: 152

Re: Knightly orders of the temples

Unfortunately, no temple related knightly order is joinable in the game. However, due to incorrect building faction ids in game data (original game data is literally plagued with incorrect faction ids), some temples are tagged with their corresponding knightly order. One of such example is the Akato...
by Ferital
Thu Sep 05, 2019 7:03 am
Forum: Help & Support
Topic: Very few houses for sale.
Replies: 26
Views: 849

Re: Very few houses for sale.

Thanks for the detailed explanation :) Sorry I didn't understand that method at first, I only took a glance at it and thought it was used only for mods building replacement... In fact, classic does more or less the same, except that it also includes random houses selected between House1 and House4 (...
by Ferital
Wed Sep 04, 2019 12:35 pm
Forum: Help & Support
Topic: Very few houses for sale.
Replies: 26
Views: 849

Re: Very few houses for sale.

OK thanks for the information, I didn't know that :)