Search found 150 matches

by Ferital
Fri Sep 13, 2019 8:36 am
Forum: Bug Reports
Topic: 0.10.7 - 4:3 Resolution text overlap on text entry and messagebox sizing
Replies: 6
Views: 114

Re: 0.10.7 - 4:3 Resolution text overlap on text entry and messagebox sizing

<r>That's right, the second one is using the right proportions. We talked about the 4:3 stretching issue recently there: <URL url="https://forums.dfworkshop.net/viewtopic.php?f=14&t=1642&start=510#p31208"><LINK_TEXT text="viewtopic.php?f=14&t=1642&start=510#p31208">https://forums.dfw...
by Ferital
Tue Sep 10, 2019 8:37 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 537
Views: 42236

Re: AI Upscaled Textures

Actually, even if old DOS games were rendered as 320x200, in reality they were a little stretched to something like 320x240. This, because at that time, in the 1990s, most CRT monitors were 4:3. Remember most resolutions in those times were 640x480 (VGA), 800x600 (SVGA), 1024x768 (XGA), all 4:3... e...
by Ferital
Mon Sep 09, 2019 12:58 pm
Forum: Modder Discussion
Topic: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]
Replies: 67
Views: 2714

Re: Trees Of Daggerfall [PERFORMANCE PROBLEM/SOLUTIONS]

To be honest I dont know, but what is obvious to me at least is that we have to try that path as well. To scrap sptree LOD system and replace it with something that works and it is optimized well. (Unless you want to do that Octahedral imposter solution) :P https://hal.inria.fr/hal-00650120/file/ar...
by Ferital
Sun Sep 08, 2019 6:20 pm
Forum: Help & Support
Topic: A few oddities (bugs?) (0.10.4)
Replies: 8
Views: 148

Re: A few oddities (bugs?) (0.10.4)

I submitted a PR to fix the "faction at war with itself" issue alongside other rumor mill problems I noticed today (my previous filter for generic factions was applied only to faction 1).
by Ferital
Sun Sep 08, 2019 10:14 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1124
Views: 100757

Re: KoW - D.R.E.A.M.

Well done KoW! :)
by Ferital
Fri Sep 06, 2019 7:42 am
Forum: General
Topic: Knightly orders of the temples
Replies: 2
Views: 145

Re: Knightly orders of the temples

Unfortunately, no temple related knightly order is joinable in the game. However, due to incorrect building faction ids in game data (original game data is literally plagued with incorrect faction ids), some temples are tagged with their corresponding knightly order. One of such example is the Akato...
by Ferital
Thu Sep 05, 2019 7:03 am
Forum: Help & Support
Topic: Very few houses for sale.
Replies: 26
Views: 823

Re: Very few houses for sale.

Thanks for the detailed explanation :) Sorry I didn't understand that method at first, I only took a glance at it and thought it was used only for mods building replacement... In fact, classic does more or less the same, except that it also includes random houses selected between House1 and House4 (...
by Ferital
Wed Sep 04, 2019 12:35 pm
Forum: Help & Support
Topic: Very few houses for sale.
Replies: 26
Views: 823

Re: Very few houses for sale.

OK thanks for the information, I didn't know that :)
by Ferital
Wed Sep 04, 2019 11:37 am
Forum: Help & Support
Topic: Very few houses for sale.
Replies: 26
Views: 823

Re: Very few houses for sale.

Not only that, but those records contain invalid building types not even present in the actual block layouts. That data is wonky as hell and gave me loads of grief during early development. My solution was to more or less ignore that data and use real block data as authoritative. I honestly feel th...