Search found 4 matches

by LongRoadAhead
Sun Aug 12, 2018 7:30 pm
Forum: Modder Discussion
Topic: How do you read the base Daggerfall game?
Replies: 0
Views: 510

How do you read the base Daggerfall game?

I've been playing around with Daggerfall Unity and the tools to mod it therein (absolutely nothing substantial however, just occasionally dunking a bit of the landscape below sea level). It's been fun to learn, but now I've found myself with another pretty big question related to something I've prob...
by LongRoadAhead
Sun Aug 12, 2018 7:19 pm
Forum: Modder Discussion
Topic: How do you read the base Daggerfall game?
Replies: 1
Views: 546

How do you read the base Daggerfall game?

I've been playing around with Daggerfall Unity and the tools to mod it therein (absolutely nothing substantial however, just occasionally dunking a bit of the landscape below sea level). It's been fun to learn, but now I've found myself with another pretty big question related to something I've prob...
by LongRoadAhead
Sun Apr 08, 2018 5:03 pm
Forum: Modder Discussion
Topic: Maps: a modding capability discussion.
Replies: 4
Views: 1078

Re: Maps: a modding capability discussion.

... For lack of a better set of terms, damn that is a hell of an answer. First off, get as complicated as you need to with C# and Unity, and as complicated as you want to with Daggerfall's file formats. In the case of the latter, I'm assuming the way DFUnity works with Daggerfall means that whatever...
by LongRoadAhead
Sun Apr 08, 2018 5:55 am
Forum: Modder Discussion
Topic: Maps: a modding capability discussion.
Replies: 4
Views: 1078

Maps: a modding capability discussion.

Combing through the forums and the updates, I'm very much liking what's been done with Daggerfall Unity so far. In the case of the modding capability, the community has already shown to have the versatility of mods from the Morrowind-era onward to be made, from texture replacers to the Archaeology g...